I am watching Severance and playing Hades 2 lately, and I noticed that ‘respawn’ as a plot device has really increased in last few years.

It’s not just respawn, but it’s the mechanism where each spawn helps push the narrative further.

The Good Place was similar. Mickey 17 seems to be doing the same thing from what I can tell in the trailer.

Am I just cherry picking or is this a real trend? And does this reflect some other underlying phenomenon?

  • NOT_RICK@lemmy.world
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    22 hours ago

    Ah, gotcha.

    I feel like the respawn mechanic in media is often used for social commentary about capital treating labor as a disposable commodity. I think severance is definitely a commentary on corporate life, but also on the nature of consciousness and identity.

    We have a generation of filmmakers that grew up playing video games, as has much of their audience, so I think that’s why it’s become such a trope lately.

    • Saarth@lemmy.worldOP
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      21 hours ago

      Yeah i was wondering if these shows are channeling some kind of anxieties around futility/hopelessness of the system.

      Also Mickey 17 is by Bong Joon Ho, so the class system analogy makes sense too.