There will be spoilers for the game and the DLC in my text and the comments
If you don’t want to be spoiled, play the game first, it’s a really really nice game that’s best when discovered
My favourite moment for the game (as for most players), was when I fetched the Warp Core and had to go to the Nomai Ship. The music made my heart beat so much, and the trip seemed so friggin long.
But my best discovery within the game is understanding how simply turning off the flashlight would be enough to make the quantum objects move. It was so satisfying discovering it for the first time.
I think the best moment for me was probably
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The sun station. After way too much time figuring out how to get there, the music, and the story stuff to read there? Such a good moment.
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It’s a shocking revelation when you discover the sun station doesn’t even do anything, when up to that point you might think to yourself that it’s the sun station that causes the supernova.
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Up until that point many players will have thought they could stop the supernova, that they could save everyone, they thought that was the point of the game, how you won. To then be faced with the fact that there is no stopping it and that the star has just reached it’s end. It’s like getting a bucket of ice water dropped on you realizing that there is no saving anyone, everyone will die, this system will be destroyed, this universe will end.
Accepting that end is hard, but I think the ending showing that all ending are also new beginnings, that everything is built on what came before goes a long way to letting people be ok with it.
Fuck I love this game.:::
Yeah, I agree it was a pretty nice find too. The trip between the two parts of the station is so climactic ! How did you get there first ?
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via the teleporter on the twin. I KNEW that that one was important, but couldn’t figure out how to get there, and after too much time I just looked up what to do online - that’s the only puzzle I had to do that for though, luckily
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I did not understand how the teleporters on the twins worked until I looked them up online too, so I used the good ol’ method of try hard enough to get there with the ship. Which made it even more tense when I had to cross the station.
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I tried A LOT even with the tips you can find online to land there with the ship, haven’t been able to though :(
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I get you, it took me many many tries. Eventually, I got it to land on the roof long enough for me to leave it :') It’s worth it for the bragging rights, but you’re not missing on anything !
I AM missing out on bragging rights LMAO ^^
Echoes of the eye spoilers
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Discovering the like, “wireframe” mode in the dlc was my favorite. I got so giddy when I found that out!
EoTE ending spoilers
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Same, the final puzzle is one of my favorites in gaming. Figuring out how to combine all bugs in their world was really satisfying.
It’s just crazy to think the mechanic was always there ! Players who found it by accident must have felt so confused.
I feel like the devs restricted how far the camera had to be down for the “prompt” to appear in those moments.
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That was pretty cool to discover, but I at first thought I could only apply it to pillars I could sit the lamp down on. I had to look up how to progress with the final puzzle, and only then did I realise I could place the lamp on the ground. I think it was the whole having to look practically straight down that really got me.
Oof, hard to choose.
When I figured out how to “lock” and go to the quantum moon, was my favorite moment.
Realizing I turned off the game loop by stealing the warp core was a moment of beautiful stressful panic, a close second.
It’s such a shame I used online guides for some parts of the game (such as the quantum moon tower puzzle). I think if I pushed a little harder, I would have been much more satisfying !
It’s still crazy to me how they thought out all of the mechanics of the game like the quantum objects not moving when observed by a photograph.
I looked up hints at a few points. Felt a bit bad about it, but on the other hand it’s highly likely I’d have taken one too many and too long frustration breaks and just ended up forgetting to finish it.
Agreed. Sometimes, it’s might be better to get some help, and still finish the game than to get too frustrated.
I had to look up a bunch of things too.
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Stuff like how the Ash Twin teleporter worked to get into the core felt like a bit of a leap of logic, which isn’t helped by the sand tornado whisking you up into the air if you’re not careful.
Dark Bramble’s red node, which is guarded by a bunch of those fishies, is more on me though haha. I didn’t quite put 2 and 2 together to not use the engine at all to pass by silently, despite the game very intentionally teaching us that they’re blind and rely on sound.
I just started playing the game over this weekend actually (I haven’t finished it yet), but the first holy shit moment I had was
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Having to go through the quantum tunnels on the ember twin and also being able to teleport using the quantum rocks
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Having to precariously traverse those changing tunnels as the sand climbs? It’s a tense experience for sure!
I think I have to agree with you. The music on that last run was sooo good. I don’t know if I’ve ever been more excited in a game before; my heart must’ve been doing 140bpm
Brittle Hollow spoiler
Realizing that Brittle Hollow crumbling actually results in you being able to uncover more mysteries. I always tried to find some solution before it collapsed and frenetically search for a solution that didn’t even exist at the time. The simplicity of just waiting didn’t even cross my mind for so long.
I think the thing that got the biggest reaction out of me was in the DLC when you figure out how to bypass the bell alarm.
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Having to burn yourself alive made my skin crawl and then walking in front of the statues and not hearing the bell, being confused for a moment, then realizing that a corpse can’t hear was chilling.
Quantum moon spoilers
One of my favourite discoveries was the multi-layered puzzle that is the Quantum Moon. At first I was super puzzled by why I couldn’t seem to land on it, but after getting the clue to take a picture of it (from Giant’s Deep, I think?), actually being able to land on it was a fantastic feeling.
From there, I found the tower and immediately tried getting to the eye, but was met by the solid wall, and that stopped my progress. I explored more of the solar system, and I remember always being confused on how to climb the tower in Brittle Hollow. One loop, I thought to myself, “hey, maybe I should wait here until it falls into the black hole.” The piece fell through after quite some time, and I was able to float into the top section, which I believe reveals that you need to venture to the north of the Quantum Moon to explore the sixth location.
With this knowledge gained, I restarted the loop, went back to the Quantum Moon, utilised the tower to make my way north, and the excitement I felt when I managed to open the door to the sixth location unimpeded was immense.
Just so many things coming together for that one moment, amazing.
I think it’s one of the best puzzles I’ve ever seen in video games, that along with the main puzzle of the game. It’s so nice the developers added the Quantum moon plot, when it’s not even necessary to finish the game
Great game! I think my overall favorite part was exploring the Brittle Hollow with the black hole lurking below. It was just really cool.
Understanding how to navigate this planet is really cool !
In the expansion, I accidentally discovered what happens when you put your lantern down and walk away… That one was easily the biggest suprise out of the whole experience!
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I really liked finally figuring out how to get through the bramble planet.
Screw Dark Bramble haha
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I actually had to look up what to do in the red node because I was so scared of those goddamn fish.