Just trying to start a conversation and see what people are interested in. Nothing special about the categories - add anything you want to talk about.
Favorites limited to ones I’ve played.
Overall: Fallen by Perplexing Ruins. Love the setting, atmosphere and mechanics. I have some quibbles about healing in the default rules but want the Fear mechanic in everything. It’s great for both groups and solo.
Combat: Lancer by Massif Pres
Solo: Broken Shores by BlackOath Entertainment. I haven’t managed to keep a PC alive for longer than an in-game week, but it’s awesome. Runner-up is Riftbreakers, also by BlackOath. Much less deadly and more heroic. Also the best run-a-group-solo that I’ve seen.
Magic system: Path of the Aram Thyr by BlackOath, again. Another solo, and I’m not a fan of the game-play loop, as written, but that is easily fixed by making your own narrative/PC goals. And the magic system is so cool.
Supplement: Lots here, but from what I’ve used in games is a tie between Into the Cess & Citadel and Into the Wyrd and Wild, both by Feral Indie.
I’ve got a large TBR/TBP pile, so a couple of things I’m very excited about: Across a Thousand Dead Worlds (BlackOath), Salvage Union (Leyline) and Goblinville (Narrative Dynamics). The current top of the TBP is Pirate Borg, Runecairn and WWN.
I love cool magic systems, what’s so interesting about the one on
Path of the Aram Thyr
? I’ve never heard of BlackOath but liked the style of what I saw on their website so I might buy some stuff from them or sign in to their patreon since PotAT is not yet available outside of it as far as I could see.There will be a kickstarter for PAT. I’m not sure when, but can’t be too far off. I suspect Alex is waiting until the physical books for ATDW ship. There are three aspects to the magic - affinity, path and domain. Your PC has an affinity (forger, dominator, caster, shaper or none). You can use any affinity, but have an advantage with your specialty. Your path is a collection of signature “spells,” one per affinity, bound by a common theme. Domaine is a things like fire, poison, plants, etc. You gain magic abilities by killing magical creatures and absorbing their the part of their spirit tied to a domain with a random affinity. It’s pretty complicated to explain, but is quite simple in game play.
I’ve only played and run D&D 5e. I did get the Pathfinder 2e humble bundle so might play that at some point. My party also owns two copies of the Call of Cthulu starter set which I would love to get around to one Halloween.
For small stuff we’ve played Honey Heist which was a huge amount of fun!
No interest in 5e. My group did the PF2e started set. Not bad. I enjoyed playing an alchemist bomber. Less fun with a rogue mastermind. I did set up a Honey Heist one-shot for our group on an evening that the regular GM was busy, but too many people had to pull out that we never did it. It does look like a lot of fun.
Im glad you like Lancer! Ive been trying to statrt a game with my friends- weve only played dnd 5e together but they all enjoy combat, we sometimes run “fight clubs” or just out of context combat encounters, so I hope theyll enjoy Lancers combat. And, unfortunately im the only sci fi person in a friend group of fantasy people so Ive been dying for a sci fi game haha
Apocalypse World 2nd Ed. has given me the most delight in the fewest sessions of any TTRPG. It takes a group willing to follow the rules though. If you try to play it the way you play D&D it won’t work so keep that in mind.
With Apocalypse World, I haven’t had a single bad session. They’ve all been interesting and hilarious. On the other hand, I’ve had all sorts of awful experiences with many other TTRPGs…
I can’t wait for a new edition to come out!