• Sneezycat@sopuli.xyz
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    11 hours ago

    What some devs don’t understand is the “reward” on soulslikes is actually learning the boss itself. Figuring out the parrying patterns in Sekiro feels very good, it’s not about what happens after beating the boss.

    What makes it challenging and not punishing is having telegraphed moves, windows to punish the boss, and clear animation that shows you how to dodge/parry, without bullshit hitboxes.

    • lime!@feddit.nu
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      6 hours ago

      i feel like that was done better in sonic frontiers than in any soulslike

  • 50_centavos@lemmy.world
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    10 hours ago

    I’m a huge fan of Souls-like games but I have no problem with a difficulty slider IF the hardest setting rewards you with exclusive achievements or access to bonus areas in the game. It would be funny if the easiest setting replaces bosses with cute animals or something. Like kill this baby deer or play on hard mode.

    Also, IMO if a game is not challenging it becomes incredibly boring after a few hours. I tried playing Assassin’s Creed Odyssey and put it on the hardest setting and it was like mild sauce from Taco Bell. Only bonus was a tiny more XP.