• Mossy Feathers (She/They)
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          14 hours ago

          I mean, they could introduce a new character who takes shelter in a mysterious, dilapidated research facility during the 7 hour war and finds themselves in a hellish labyrinth of puzzles. Maybe said character finds Chell in the field and helps release her (there’s some speculation Chell never made it out, but was actually in some kind of biosphere based on some in-game hints).

          • ch00f@lemmy.world
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            15 hours ago
            Site description

            It’s some cute fan art of Chell and her companion cube basking in the rain in the wheat field at the end of Portal 2 while Exile Vilify plays

            • ch00f@lemmy.world
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              15 hours ago

              Took me 5 minutes to learn spoiler tags, hope I didn’t ruin it for anybody.

      • Captain Poofter@lemmy.world
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        13 hours ago

        why do you want it? the story was finished and the characters were resolved well. it’s okay for things to end.

        • *Tagger*@lemmy.world
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          13 hours ago

          Honestly, because I had a great time playing both of them and have faith that the particular type of puzzles present in the game could still be expanded upon in an interesting, entertaining and wonderful way.

          • Captain Poofter@lemmy.world
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            9 hours ago

            i frankly don’t see anything they could do that wouldn’t be copying mods that already exist.

            imo they should have injected the portal gun into half life 3 and carried it on from there, but I’m just some guy on the internet.

            • P03 Locke@lemmy.dbzer0.com
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              5 hours ago

              The portal gun doesn’t really fit in a Half-Life game. The mechanics of the gun almost demand an enclosed space, with flat surfaces and puzzles that require the player to understand that they’re solving a puzzle. The portal gun would break the outside world too easily, as players figure out how to just zoom past everything, and not follow the linear path that FPSs like Half-Life guide towards. Testing surfaces for game breaks and boundary checks would be a QA nightmare. It doesn’t kill enemies in any useful way, which is the primary function of a FPS weapon.

              It is a puzzle gun, in a puzzle game. And that’s okay.