Having on-headset compute is useful and you can do some neat processing tricks to increase image quality like eye tracking for foveated rendering or between frame image translation to account for headset motion without waiting on the GPU to render a new frame.
It’ll likely be both.
Having on-headset compute is useful and you can do some neat processing tricks to increase image quality like eye tracking for foveated rendering or between frame image translation to account for headset motion without waiting on the GPU to render a new frame.
…And also expand your install base to users who do not own a firebreathing gaming PC, or at best only have a Steam Deck.