The game requires you to react and respond to a variety of attacks with fairly strict timing. It is extremely punishing. You often still take at least some damage or some form of disadvantage if you choose a close but not perfect response.
None of these patterns overlap into perfect checkmate situations though some situations exist that are extremely difficult - they are usually avoidable and require multiple large scale mistakes to get into. The game was designed to be beaten - the devs purposely made every encounter have glaring weaknesses and openings, but they do often require a nuanced understanding of not only the game mechanics but also the physical execution of the strategy.
Yes, but actually no.
The game requires you to react and respond to a variety of attacks with fairly strict timing. It is extremely punishing. You often still take at least some damage or some form of disadvantage if you choose a close but not perfect response.
None of these patterns overlap into perfect checkmate situations though some situations exist that are extremely difficult - they are usually avoidable and require multiple large scale mistakes to get into. The game was designed to be beaten - the devs purposely made every encounter have glaring weaknesses and openings, but they do often require a nuanced understanding of not only the game mechanics but also the physical execution of the strategy.