Source (Bluesky)
Honestly, LinkedIn influencers aside, AI art seems to be dominated by two types of people
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Techies. Not “tech bros”, like people genuinely excited about the technology. They often create AI art as a way to better understand the technology, push the limits of what is possible, and produce art that exists in their head, but they wouldn’t otherwise have the skill to create.
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Degenerate gooners. Basically they’ve spent so much of their life gooning that they’ve come to hate the current state of online porn. Not like in a “I need a weirder fetish” sort of way, but in a “modern porn is often low effort, and you have to sift through a lot of crap to find something you like”. They work tirelessly to adapt AI image models that weren’t meant for any sort of nudity into their own personal spankbank generators. They are also extremely willing to share all their tricks and tuning, because their idea of a perfect world is where everyone has their ability to casually generate personalized porn.
The two things those groups have in common is that they aren’t making money, and they put in hours and hours a day to perfect their craft. I don’t know if I would call it art, but I would definitely say those people can do things a layman can’t.
and I’m glad that neither of those groups are in it for the money and mostly just treat it as a hobby (or pastime) and acknowledge that sharing information freely helps themselves and others.
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People are openly selling AI art?
Yes, if someone believes it griftable it will be grifted. People were selling nft’s too.
Yeah but nft was just a scam though.
Money laundering
They are on the porn side at least. Well, trying to.
I imagine it’s like OF where the market is saturated and only the top few percent of sellers are making any money on it, but with even less to make any particular seller stand out.
AI is a glorified paint bucket in MSPaint. If there’s an automated task, it can help.
Tools for coloring, shading, even cleaning up sketches are all things digital artists have had at their disposal. Adjusting hues, contrast, saturation, etc. Drawing in blue and just screening it out with a filter is a nice technique.
That’s the stuff AI can actually be useful for.
That said I don’t think good works of art tend to feature prominent use of the MS Paint bucket.
No, but it does empower solo indie creators to do something beyond that. Like a dude who’s a solo programmer can now make a reasonably okay looking game without dipping into “programmer art”.
Obviously once their game gets enough traction they should pay a real artist to do it right but it’s not a bad idea to prove the concept first using low effort AI art.
As someone with a game collection so large I won’t able to finish in two lifetimes, game art is important enough to make me decide for a game and not for another one.
It is so true that certain games do not reach wider audiences because their art style is not as skilled as in other projects.
I find AI art derivative, mediocre and dull. It IS of surprising quality and at the same time incredibly boring. And I feel this blob of grey will increase as it becomes standardized and more AI art games become the norm.
Corollary: If someone shows you a picture made by AI and tells you nothing but to rate it, you’ll probably just shrug.
Yes, but you can’t have professional art during the whole process of development. It’s far more efficient for a solo dev to test first before paying an artist to make the final assets.
Game development is so chaotic, I’ve seen people throw away thousands of dollars of art because it turns out the game never needed those assets in the first place.
As an oldtimer in the video game industry, you use placeholders when you start out. Free stuff. Boxes and spheres. Old assets from other games. Then when things come around, you get the artists on board.
Yep, what I’m saying is that placeholders just got better, that’s all.
Sounds quite useless to me to spend time on. At meast if you make a real game.
The whole point is that AI art doesn’t take time or effort.
Placeholders is even faster and lesser effort 🤷🏼♀️
Also, if your game isn’t fun without good looking graphics, then that’s a serious problem (IMO), and using placeholder assures that to some extent.
I mean… There are free and super cheap assets that can be used for temporary placement. Plus I’m not against someone using AI for their assets.
My point is, if someone’s gonna use two years or more of their lives for making a game, using AI art is going to go against them.
If art is important to you, and you admit the art style is important enough for you to choose not to play a game, AND considering how AI art has only been around a short time…
Then doesn’t that kind of highlight the struggles that non-artistic game designers have faced? Potentially great game design overlooked because of poor art?
So can you see how AI art, which may not be the best but is certainly better than someone without artistic talent, might open doors that were previously closed?
Then doesn’t that kind of highlight the struggles that non-artistic game designers have faced? Potentially great game design overlooked because of poor art?
So can you see how AI art, which may not be the best but is certainly better than someone without artistic talent, might open doors that were previously closed?
An important aspect for making a game great is how all the pieces come together (from sound design to graphics to even mechanics) to form a cohesive whole. If someone was to use AI slop for an obvious aspect then how can I trust that they would have put any love and care into other aspects of the game? Especially when there are so many amazing games from small studios and independent game designers that don’t need to rely on AI slop.
No, but it does empower solo indie creators to do something beyond that. Like a dude who’s a solo programmer can now make a reasonably okay looking game without dipping into “programmer art”.
Source (Bluesky)
https://futurism.com/the-byte/study-consumers-turned-off-products-ai
Show me an example of even an okayish solo made game with ai “art”.
I think we are still waiting for those, and let’s see how much ai AAAA games will end up using. I expect it will be much less than the hype says.
We did talk about a solo dev using ai art when starting his game (and then replacing it with real art) not if big business will or are or should use ai art.
Good post but I don’t see how it is anti ai at all
Wahhhaa I can’t figure out how to type words into text box.
This same argument happened 200 years ago after the invention of photography.
They saw photography merely as a thoughtless mechanism for replication, one that lacked, “that refined feeling and sentiment which animate the productions of a man of genius,”
Photography couldn’t qualify as an art in its own right, the explanation went, because it lacked “something beyond mere mechanism at the bottom of it.”
And where are we today? 99.999999% of photos are taken by people with their own phones for free, when they want something cheap and quick.
It’s the same with AI. If I want AI generated art, I’ll just do it myself. And it’s only getting easier and cheaper and better.
To say there’s money in the future of AI art is like saying there’s money in photography. I.e very infrequent, very specialized, where quality is a premium.
Yep! That was my point.
I was going along with the other poster who said the argument was a straw man. Because no one thinks there is easy money in AI art.
This isn’t a valid argument. Just because someone said that about something with a certain quality doesn’t make that quality true for everything which can have that said about it
“AI art will never take off or be more popular than traditional art!” says the increasingly nervous traditional artists as millions flock towards using AI art.