- cross-posted to:
- gaming@beehaw.org
- games@sh.itjust.works
- cross-posted to:
- gaming@beehaw.org
- games@sh.itjust.works
Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.
Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.
I don’t think aliens are abducting people either, no. Again, you’re starting with a conclusion, finding sample biased not-even-data, and saying “see?”
This isn’t evidence of AMD locking DLSS out. This is just someone being upset NVIDIA doesnt get special treatment all the time, because FSR is just a bigger market for developers to sink time into.
Which by the way, for in house engines, FSR or DLSS are nontrivial dev times. Even for unity or unreal they can be nontrivial depending on your game.
This is obviously so neither here nor there that it’s silly. Last I checked starfield wasn’t on unity.
Have I said AMD is my friend, or am I calling someone out on wild speculation with no evidence?