recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that

not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation

with that being said,~~ plz dont kill me~~

  • polygon@beehaw.org
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    2 years ago

    I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.

    • Mandy@beehaw.orgOP
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      2 years ago

      it doesnt just feel like copy paste, thats quite literally what they are doing, there is plenty of evidence online to show that they do but hey, if you can make whatever low effort thing you want and people still buy it why bother trying?

      • Julian@lemm.ee
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        2 years ago

        There’s no problem with copy/paste, games do that all the time (look at portal, most of that game is reused half life 2 assets). I think the problem is that they’re just not doing anything interesting with the games. If the games were good it shouldn’t matter if the Pikachu model is reused or made from scratch.

        • Mandy@beehaw.orgOP
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          2 years ago

          Sure but they also straight up lied about making fancy new assets for switch while they just literally copied and pasted from 3ds That lie, I find not okay

    • runawaycorvid@lemmy.world
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      2 years ago

      I do agree that it’s the same thing recycled over and over.

      If anyone does want to play them again, I highly recommend emulating them and accelerating the emulation to 2.5 or 3x speed. Makes it much more tolerable.

    • LukasT@feddit.dk
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      2 years ago

      They get away with the copy-paste because the combat system is fundamentally extremely solid.

      The good thing about this is that programming-savvy fans have been creating free fan-games based on the formula for the last decade or so. As with any fan-made content the quality is extremely variable, but I have found some of the newer releases to be genuinely good games, better than anything GameFreak has put out in the last 20 years. Pokémon Unbound is a personal favorite - if you enjoy the fundamentals of the Pokémon games but feel the lack of creativity and puzzle-solving in the official releases I would suggest giving them a look.

      • polygon@beehaw.org
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        2 years ago

        True, I’m not saying anything I haven’t heard before. It’s just crazy that people keep buying it thinking “Maybe this one will match the memories I had when I was 10.” I guess nostalgia is a powerful drug. Even more powerful than I thought… just looked up the Pokemon franchises worth and it’s estimated at 74 billion. Now I know how boomers feel cause I just don’t get it.

        • MachineTeaching@feddit.de
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          2 years ago

          Yeah I don’t get it either. I don’t even get the nostalgia aspect, there are just so many new Pokémon that I feel they completely drown out the ones I grew up with, the first like 250 iirc, I have no desire whatsoever to play the new games.

          But I suppose it’s still very popular with kids all around the world as well so there’s that.

    • Jentu@lemmy.film
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      2 years ago

      The pokemon fan games have been way more inventive than the mainline games for a while now. I just recently have been getting into pokemon infinite fusion and it’s FANTASTIC

      • uglymirror@sh.itjust.works
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        2 years ago

        I so badly want to play infinite fusion but I cant seem to get it to work, it crashes everywhere I’ve tried to play :(

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    2 years ago

    I still can’t make it through any of The Witcher games. Smooth and satisfying gameplay is super important for me to enjoy a game, and The Witcher has always felt slow, clunky, unintuitive, and super menu-heavy. I’m sure the story is great! But I just can’t get past its gameplay.

    • doostein@beehaw.org
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      2 years ago

      I adore Witcher 3. That said I’ve always said controlling Geralt feels like driving a boat. God help you for the very few instances that you do platforming.

      • eutsgueden@beehaw.org
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        2 years ago

        They added a different control style sometimes after release, didn’t they? I can’t recall the specific difference, but I think I used it for my playthroughs and it was less boat-y.

        • Eogram@beehaw.org
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          2 years ago

          Yeah, pretty quickly. Maybe a month? I remember playing it basically at launch, and deciding I was going to return it, but stopped when they said they were working on an alternative control scheme.

          It was actually worse than it is now.

          Didn’t return it, but much like others in this thread, never got it to stick. Doesn’t feel good to play.

        • doostein@beehaw.org
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          2 years ago

          I’m not sure there. I played it several years after release, but I can’t remember one way or the other if there were alternate control options.

    • KHTangent@lemmy.world
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      2 years ago

      Same here. I really want to like The Witcher 3, but after trying to play it for 10 hours without feeling any enjoyment, I just gave up.

    • Cambionn@feddit.nl
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      2 years ago

      I’m playing mainly western RPG’s like that, but I also couldn’t get into The Witcher. The gameplay is fine actually (I played way more clunky games with lots of enjoyment). But somehow Gerald just never clicked with me, causing me never to feel really connected to my character and to what’s happening.

      It’s sad because I can notice how good the games are, but I just really cannot get into it.

    • BoneALisa@lemmy.world
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      2 years ago

      It took me 3 attempts at starting The Witcher before I eventually got through it. I had just came off of Dark Souls 3 combat, so the combat in Witcher was especially clunky feeling. Eventually I moved into a new home, had nothing else to do, and proceeded to do nothing but play the game for 50 hours until I beat the game lol. I would say the story is worth it, but I agree that its kinda tough to get into.

    • 💡dim@lemmy.world
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      2 years ago

      I tried to play Witcher 3 and the combination of strange camera angles and very “tradional rpg” style icons put me off (the later is a really sad thing to be bugged by but whatever) - the interface for everything just seemed very outdated

      However, I now have a PS5 and i believe the PS5 update has huge improvements including to camera angles etc, so I may give it another go.

  • Jentu@lemmy.film
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    2 years ago

    Any game that has daily login bonuses or a bonus for playing every day. Animal crossing pocket or whatever it is. Pokémon go. A bunch of afk phone games. A bunch of gacha games. It just feels so shallow to me. Like, I’m not being manipulated to play something, I just end up feeling so guilty to lose a streak I’d rather delete the game.

    • Katana314@lemmy.world
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      2 years ago

      I think this CAN work if you naturally enjoy the game, but don’t want to make decisions about your game plan when you boot up.

      I like Deep Rock Galactic. When given 15 mission options, I get choice paralysis, so it’s nice to have dailies/assignments that at least push me into a particular one just to get started.

    • Dathknight@feddit.de
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      2 years ago

      While not a daily login bonus, the weekly and monthly tasklist of Forza Horizon 5 killed the game for me. It triggered some sort of fomo and I would rush in every week to grind the new tasks/events. That burned me out very fast, so I could not enjoy the rest of the game.

  • darius_drake@beehaw.org
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    2 years ago

    This will be an extremely hot take for some: Almost all recent online games are complete garbage that solely exist to make profit and create addicted user bases and they hurt what videogames truly are, a revolutionary and interactive form of art.

  • CptNoobCanoe@feddit.dk
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    2 years ago

    Red Dead Redemption 2. Everyone goes on about how awesome it is, but I just found the story and gameplay really slow and dull.

    • sjolsen@beehaw.org
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      2 years ago

      RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.

      RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.

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        2 years ago

        You articulated my issue with it perfectly. In theory it was this amazing open world with tons of player freedom, but the minute you engage with the actual story at all you have no choice in anything. There was one quest where I HAD to rescue Micah and kill a butt load of people which really annoyed me given I was going for a white hat run.

      • foonex@feddit.de
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        2 years ago

        There‘s this great video essay that basically agrees with you. Rockstar want to create these cinematic narrative experiences but that does not mash well with their concept of an open world.

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      2 years ago

      My friends love it, but two hours in, I just feel worn.

      Then I just drop it and never look back.

      Can’t get it to stick.

    • Seraph089@sh.itjust.works
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      2 years ago

      Rockstar has been moving that way in general for years. They get so focused on the immersive and sim stuff, they forget that they made their name on over-the-top chaotic fun. Everything from GTA4 onward suffers for it, other than RDR1 that struck a decent balance between the approaches.

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        2 years ago

        I was really enjoying it, but I eventually got bogged down in the sidequests, and it really could’ve used a low-gore mode. The bloody deer carcasses got to me after a while.

        I think I might have preferred it if it were a little smaller and more focused on the main storylines.

        I do intend to go back to it sooner or later though.

    • Poitou@beehaw.org
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      2 years ago

      My main grip with this game is how slow ans cranky everything feels. I miss the arcade feel of RDR1.

    • ByteSorcerer@beehaw.org
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      2 years ago

      I still mostly enjoyed it, but I do agree that it’s way overhyped. The game has a ton of great and fun moments, but it also has so much filler that causes the sense of progression to really grind to a halt.

      It’s a game that IMO would have benefited from leaving some parts on the cutting room floor, but otherwise it’s not a bad game.

    • Asimo@beehaw.org
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      2 years ago

      Same here. It was so frustrating trying to play it.

      Here’s a pretty awesome looking intricate and interesting world. No, you can go over there. Or there. Or do that

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    2 years ago

    Honestly, Stardew Valley for me. I’ve tried it a couple times and it just didn’t work for me. I wanted to like it, and I like the idea of it, but in practice, I hated the time management aspect and not being able to just run around and do as much as I wanted in a day (I haven’t played on PC with mods; I know there’s at least one or two that let you change that). I also hated the fishing. 🙃

  • Gert@beehaw.org
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    2 years ago

    Didn’t see anyone else mention it, so I’ll say MMOs. Pretty much all of them. WoW, FFXIV, Guild Wars 2, Star Wars one (can’t remember the name). I really like the idea of MMOs, having a huge shared world that feels alive, tons of lore, epic quests, but I just find the gameplay loop so boring. They just feel like endless busywork to me.

    • Leigh@beehaw.org
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      2 years ago

      The content and world in MMOs feels superficial. I much prefer a tightly constructed narrative with deep, meaningful character development. The Last Of Us is a great example of this.

    • Action Bastard@lemmy.world@lemmy.world
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      2 years ago

      This may just be old man nostalgia talking, but at least part of that spark feels like its gone because the genre became too popular and information flowed too freely.

      One of the things I distinctly remember about older MMOs, especially Pre-WoW ones, is how so much information was basically just passed on from player to player. You’d join a guild, because the guild forums are where you could post maps and strategies and the like. But your guild forums were also mostly just private to you, so useful stuff could take a long time to leak out.

      With the rise of wikis and big, well connected social communities, a lot of the exploration element of the games is just theme park rides and the mechanical experimentation gets analyzed to death in the first few days because of how collaborative everyone is instead of everyone being stuck in smaller groups with non-perfect info.

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    2 years ago

    The Witcher 3.

    It just feels so generic and suffers from one of the things I hate the most about rpgs. Endless sidequests that have nothing to do with the main quest.

    • Mandy@beehaw.orgOP
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      2 years ago

      Witcher 3 felt more like “I have sex and you should know about it” the game, to me at least

  • thunderbird32@fedia.io
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    2 years ago

    Borderlands: I mean the combat is fine and all, but the story is super weak. What is my incentive to keep playing? Just to click on more heads? There are better games for that (Doom, Quake, etc)

      • Inspectigator@beehaw.org
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        2 years ago

        I played the crap out of borderlands… until one day I asked myself why… and… I never picked it up again. After that switch was flipped, the whole series just fell apart on me.

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        I stuggled with it so many times. I think Borderlands games, in general, are the ones I tried the most to enjoy, because everything about it is cool to me, the eastetic, the characters, the presentation…

        I restarted the first at least 4 times, alone and in coop, thinking the problem was that it doesn’t work as a solo experience. I played the sniper and then I tried the gunman because, maybe, the sniper is not that enjoyable.

        Then I got the 2, because maybe the first was too raw and basic.

        I just… don’t have fun.

        I point the cursor toward waves of spongy healthbars, and then I get served a giant plate of paralyzing choices between 64 billion gear options that clutter me and my frail mind.

        I ended up loving Tales from the Borderlands: all the good from the worldbuilding and none of the gameplay loop.

    • MachineTeaching@feddit.de
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      2 years ago

      Yeah basically. It’s a loot shooter, it’s very fun in co-op but not good enough to carry itself in singleplayer.

      • R0cket_M00se@lemmy.world
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        2 years ago

        I was watching an escapist video about modern life service games and he said “saying a game is more fun with friends is a virtue of your friends, not the game.”

        If a game needs friends to be fun, I think it’s just a garbage game.

        • MachineTeaching@feddit.de
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          2 years ago

          I don’t think that always holds water, some games are just made to be played with others. Nobody is going to accuse Counter-Strike of being bad just because playing against bots isn’t the most thrilling experience. But for games like Borderlands definitely. Point being, the logic goes it’s bad and only saved by playing with friends doesn’t stop it from being a bad game, not that a game is bad just because it’s more fun with friends.

          • R0cket_M00se@lemmy.world
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            2 years ago

            I guess I’m more specifically referring to the modern looter shooter live service bullshit that’s been taking over the industry. Not standard PvP multiplayer. Of course that’s the intended experience there, can’t blame that.

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    2 years ago

    Didn’t play Skyrim at the time and the two times I’ve tried to get into It didn’t really click for me. I understand why people like It, may give another try sometime

    • TeaHands@lemmy.world
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      2 years ago

      Oh thank god, I came here to say Skyrim and was afraid of being the only one.

      I should have liked it. Absolutely loved Morrowind. But just never could get into Skyrim despite multiple attempts and now I’ve given up.

      • TheMonkeyLord@sopuli.xyz
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        2 years ago

        In all fairness, you wouldn’t like it just because you liked Morrowind. The games play entirely different from one another and the story of Skyrim is a downgrade by several margins (though some of the sidequests are awesome).

        This is coming from someone who has like 200 hours in Skyrim.

    • Mandy@beehaw.orgOP
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      2 years ago

      Perhaps try a total conversion, skyrim is basically a mod engine anyway lel

      • psudo@beehaw.org
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        2 years ago

        I tried that, but in the end it turns out I found hunting for mods more fun than actually playing them.

    • Pigeon@beehaw.org
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      2 years ago

      I could never get over the fucking monotone same-voice way every NPC speaks.

      Everything about that game felt monotone, to me.

      I think about trying again, once in a while, but haven’t yet. They keep releasing new versions at prices I’m not willing to pay for it.

    • Julian@lemm.ee
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      2 years ago

      I never managed to get far in Skyrim. And even if you like it, I don’t think it’s too controversial to say that it has one of the worst intros for an open world game.

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    2 years ago

    For me botw was that game. I didn’t like the gameplay and many aspects of the game design. In contrast, I’m enjoying totk a lot more. It improved on a few aspects I didn’t like and the gameplay feels closer to what I want in a Zelda game. Overall I’d still prefer them to go in a different direction with the series though.

    But in general, I’m not a fan of a lot of currently popular elements. I don’t need big, open worlds with a lot to do, that just gives me FOMO. I don’t want to build and manage stuff, and make a lot of decisions in my adventure game, I just want a good story and fun traversal and combat. And I don’t need 50+h of gameplay, I don’t have that much time and I usually start burning out after the 20h mark anyway.

  • EnigmaNL@feddit.nl
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    2 years ago

    Souls games.

    I like difficult games but I just don’t enjoy the gameplay of Souls games. They feel sluggish and repetitive.

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    2 years ago

    Any MOBA really, particularly League of Legends. A number of my friends played these obsessively, but I could just never get into it. I’ve sat in on quite a few Discord calls with people playing this game and I gotta say, not once did anyone ever sound like they were having fun. I’m not sure what it is, but it just seems like the genre attracts toxicity like no other, especially when playing with strangers. On the occasions I tried them myself, the gameplay just wasn’t engaging enough for me to want to put in the tremendous amount of time necessary to become somewhat decent at the game.

  • hugh
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    2 years ago

    I guess I’ll take the hit for this one. Dark Souls.

    The combat can be really fun and I had a great time fighting the bosses but the slow, careful crawl between boss fights is just so dull to me that it’s not worth it.

    • Captain_Pieces@beehaw.org
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      2 years ago

      Came here to say this, from software is clearly really talented at level design and art direction, but I cannot for the life of me find enjoyment in those games because of the overall gameplay experience just being boring.

    • Dathknight@feddit.de
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      2 years ago

      I agree on that one, but for a slightly different reason. For me it was the camera. For whatever reason I had the feeling I fought the camera more than I fought the enemies. And that kills the fun for me.

    • HiT3k@beehaw.org
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      2 years ago

      Sekiro and Elden Ring have pretty much ruined any desire I had to play Dark Souls. Sekiro, in particular, seems like a distillation of everything I loved about DS gameplay with zero bloat, and still managed to take me 40 hours to beat.