This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • donuts@kbin.social
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    1 year ago

    They want to charge game devs $0.20 per install. Yes, that’s right, they want to charge devs 20 cents every time somebody installs their game.

    • M500@lemmy.ml
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      1 year ago

      Thanks for responding to my post.

      That will be uhh… 0.20.

        • M500@lemmy.ml
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          1 year ago

          Now, everyone who has ever responded to one of my comments also has to pay me.

          Why a terrible company. I don’t even want to redeem their free games any more.

      • ℛ𝒶𝓋ℯ𝓃
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        1 year ago

        So 1000 installs per day (small numbers for a global title) = $200/day x 30 = $6000/mo, and then at like 10% after the hype wears off, $600/mo for the entire product lifetime (even installing on a new computer charges, so this cost doesn’t go away when new users stop coming)…

        Edit: this is actually similar to the numbers given in the original post, of an average settling at $40k / yr (so like 200k installs per year or only 550 per day across the entire world). Which like they said, yeah, is about half a million dollars over product lifetime.