I liked using unity cause it was faster, more light weight, and had much more community based things around it. I’ve been mainly developing in unreal this past year due to it being a group thing, but I’m gonna be fully switching over to Godot for any personal or individual development now.
I liked using unity cause it was faster, more light weight, and had much more community based things around it. I’ve been mainly developing in unreal this past year due to it being a group thing, but I’m gonna be fully switching over to Godot for any personal or individual development now.