I’d like to be able to use vector rather than raster textures, mostly because raster images take up a lot of space. I’m pretty sure Blender doesn’t support this natively, and the only extension i can find for it is Vectex, which hasn’t been updated since 2012.
Does anything for newer versions exist, even just for use within Blender? Is there a better way to have detailed textures without huge texture files?
Thanks in advance.
I don’t know of any way to use smthg like a .svg file as texture. You could build a procedural shader within Blender and get detailed results, but this requires some time and may be a bit harder if it’s not random generation.