I do hope someone makes a good Souls ripoff that focuses more on slow tense exploration of hostile areas with sparse checkpoints but clever shortcuts, and bosses that have interesting gimmicks rather than pattern memorisation.
Maybe I should give it a look. I like the sound of some of that, tho it’s not that I want the game to be easy necessarily. I just liked the difficulty being more on getting to the boss than memorising his specific twitches that told me when to mash circle like it’s a rhythm game. Would love a game that was between Demon’s and Dark 1, with large stretches between checkpoints but lots of shortcuts, and with slow regenerating magic so it is as viable as melee.
you’ll love it. Initially the game was designed with only your portable bonfire and the main hub. There’s a billion shortcuts.
There are ways to regen magic although non consumables (infinite, constantly dropping) are a way into the game. There is also regenerating ranged ammunition on rest (and consumables to refill) so all builds get ranged options.
NG plus cycles progressively return the game to the devs original design deleting the bonfires. Initially it was just NG plus but people who hate fun complained very loudly :(
As mentioned you have portable bonfire you can plant many places. That used a consumable you can farm or buy which mostly you get from killing bosses. Other checkpoints can be blighttown levels of slog between them before you learn the map and open it up.
The game gives you a styilised map (showing landmarks) to help you identify the critical path, each level has many side paths with treasure or routes between the levels.
Not a flawless game but I haven’t really liked soulsy stuff since ds1 and this one is blowing me away.
Descending release order, IMO. But then the games strayed from what I liked in order to focus on ball-busting boss difficulty.
This is a very valid take too
I do hope someone makes a good Souls ripoff that focuses more on slow tense exploration of hostile areas with sparse checkpoints but clever shortcuts, and bosses that have interesting gimmicks rather than pattern memorisation.
You may enjoy Lords of the fallen. It’s quite easy, going for big sprawling levels with secrets and little comedy ambush moments like ds1
Relatively simple combat, many many ways to bust the game wide open for hilariously overpowered things.
Maybe I should give it a look. I like the sound of some of that, tho it’s not that I want the game to be easy necessarily. I just liked the difficulty being more on getting to the boss than memorising his specific twitches that told me when to mash circle like it’s a rhythm game. Would love a game that was between Demon’s and Dark 1, with large stretches between checkpoints but lots of shortcuts, and with slow regenerating magic so it is as viable as melee.
you’ll love it. Initially the game was designed with only your portable bonfire and the main hub. There’s a billion shortcuts.
There are ways to regen magic although non consumables (infinite, constantly dropping) are a way into the game. There is also regenerating ranged ammunition on rest (and consumables to refill) so all builds get ranged options.
NG plus cycles progressively return the game to the devs original design deleting the bonfires. Initially it was just NG plus but people who hate fun complained very loudly :(
As mentioned you have portable bonfire you can plant many places. That used a consumable you can farm or buy which mostly you get from killing bosses. Other checkpoints can be blighttown levels of slog between them before you learn the map and open it up.
The game gives you a styilised map (showing landmarks) to help you identify the critical path, each level has many side paths with treasure or routes between the levels.
Not a flawless game but I haven’t really liked soulsy stuff since ds1 and this one is blowing me away.
Just so I’m clear, do you mean the 2014 version or the remake of the same name?
the new one. haven’t played the old, hear it’s shit.
I too hate modern naming :p