Valve did a thing.

  • Mossy Feathers (She/They)
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    1 year ago

    Eh, I guess it’s neat? What I’d really like is for steam VR home to get some improvements like the ability to import custom models as avatars instead of having to build an avatar from primitives, along with an API that lets developers support using your SteamVR avatar; or a full VR desktop instead of a floating window that mirrors your monitor. They could have an API that lets people in your home instance (bet you didn’t know it supports multiplayer) vote on a game to play (say, phasmophobia), and then launch the game and put everyone into the same lobby.

    SteamVR’s home is in a weird place because it has a lot of potential, but Valve doesn’t fully utilize any of it. It has the potential to dethrone vrchat and become a social platform like Fuckerberg wanted the metaverse to be, but Valve has seemingly decided not to flesh it out to its full potential. Instead its only real use is as a game launcher and you don’t even need to use it for that; you could disable it altogether and launch directly from the SteamVR void.

    • billothekid2@kbin.socialOP
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      1 year ago

      I agree Steam Home could use a little love, but I’m hoping this is just a sign of things to come. I mean 2.0 was supposed to come out like 3 years ago, so the fact it’s finally happening is encouraging.

    • brunchyvirus@kbin.social
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      1 year ago

      Yeah I’m with you on a few things, I’m not as much into gaming as when I was younger, but then I got a headset and I felt like I did when I was young.

      You’re right Steam was one of big VR players when it was just starting it was awesome but nothing has really progressed beyond that initial wow VR feeling. Honestly I was hoping 2020s was going to be when we started introducing VR movies.