stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square261fedilinkarrow-up1747arrow-down128file-textcross-posted to: games@sh.itjust.worksgames@lemmy.world
arrow-up1719arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square261fedilinkfile-textcross-posted to: games@sh.itjust.worksgames@lemmy.world
minus-square5BC2E7@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·edit-21 year agoThe article says 40% to 70%. Not 20% So halving your sales by ~50% on a small market doesn’t go well
minus-square5BC2E7@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·1 year agoI suppose you are entitled to your opinion and so am i. I will keep not buying or refunding games that make me uncomfortable. developers that cater to you and oppose supporting teleportation will learn how it goes as well.
The article says 40% to 70%. Not 20%
So halving your sales by ~50% on a small market doesn’t go well
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I suppose you are entitled to your opinion and so am i. I will keep not buying or refunding games that make me uncomfortable. developers that cater to you and oppose supporting teleportation will learn how it goes as well.