stopthatgirl7@kbin.social to Games@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square75fedilinkarrow-up1213arrow-down113file-textcross-posted to: games@sh.itjust.workstechnology@lemmy.world
arrow-up1200arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Games@lemmy.world · 1 year agomessage-square75fedilinkfile-textcross-posted to: games@sh.itjust.workstechnology@lemmy.world
minus-squareKatana314@lemmy.worldlinkfedilinkEnglisharrow-up7·1 year agoThat’s just it; the first-time experience is so critical in every game, and often every console. The systems that needed users to follow 30 steps to set them up, or try them 8 times until they could avoid nausea, often failed. Convenience is important.
That’s just it; the first-time experience is so critical in every game, and often every console.
The systems that needed users to follow 30 steps to set them up, or try them 8 times until they could avoid nausea, often failed.
Convenience is important.