My script sets this value in editor. How can I keep the the changes when saving the scene?
class Anchor:
var offset: Vector3
var connected: Node3D
var end: bool
var anchors: Array[Anchor]
I found this issue, so I tried fiddling with _get_property_list()
, but that didn’t work. It also doesn’t seem that I can export the var.
Thanks
Had to look up how to do that, as apparently the docs don’t have that kind of information. I did come across this SO question. So, the solution would be:
#anchor.gd class_name Anchor var offset: Vector3 var connected: Node3D var end: bool
And that would create this new, readily accessible class throughout the project, correct?
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