Try to see it like a choose your own adventure instead of “gotta catch 'em all”. I find it helps to have a soft rule against savescumming for myself - if I make a mistake, my character made that. The only times I let myself reload is if the outcome of what I did was unclear, and went entirely against what I thought it would do.
I follow the same philosophy. Avoiding spoilers, there was a part of Act 2 that I thought was just the next conversation in a series of conversations, but it triggered a significant event that blocked me out of several things I had on the to-do list. I had no idea it’d trigger that, and imo I don’t think it’s reasonable that it would happen, so I did scum that.
to add to this great suggestion, I usually tell myself it’s okay that my first game is a blind run and I can always adjust/ change course the more I go into the lore.
Some games are worth a second run and it will show.
That sounds like a good idea. Over the years I got so used to playing games where you try to find and unlock everything and where there’s an endgame you have to prepare for. It’s very hard to break that mindset.
I usually have the same problem as you when I play rpgs (or rpg-like games), but BG3 has been different for me. Part of that is that I went into it wanting to just let the game play out. The other part is that the game does an excellent job of making results ambiguous (in a very good way, imo).
You can choose to save/kill/sneak through something and “complete” it, but it often is not obvious whether you made the optimal choice. Most approaches seem valid and you may not find out the real consequences until later in the game. Embrace it. Accept your consequences. And keep going. It really is an amazing experience.
Try to see it like a choose your own adventure instead of “gotta catch 'em all”. I find it helps to have a soft rule against savescumming for myself - if I make a mistake, my character made that. The only times I let myself reload is if the outcome of what I did was unclear, and went entirely against what I thought it would do.
I follow the same philosophy. Avoiding spoilers, there was a part of Act 2 that I thought was just the next conversation in a series of conversations, but it triggered a significant event that blocked me out of several things I had on the to-do list. I had no idea it’d trigger that, and imo I don’t think it’s reasonable that it would happen, so I did scum that.
to add to this great suggestion, I usually tell myself it’s okay that my first game is a blind run and I can always adjust/ change course the more I go into the lore.
Some games are worth a second run and it will show.
That happens a lot in this game. The unclear outcomes. F5 a lot, cause auto save is practically non-existent.
That sounds like a good idea. Over the years I got so used to playing games where you try to find and unlock everything and where there’s an endgame you have to prepare for. It’s very hard to break that mindset.
I usually have the same problem as you when I play rpgs (or rpg-like games), but BG3 has been different for me. Part of that is that I went into it wanting to just let the game play out. The other part is that the game does an excellent job of making results ambiguous (in a very good way, imo).
You can choose to save/kill/sneak through something and “complete” it, but it often is not obvious whether you made the optimal choice. Most approaches seem valid and you may not find out the real consequences until later in the game. Embrace it. Accept your consequences. And keep going. It really is an amazing experience.