Just tested on Arch, installed nvidia-beta
Was using GE-Proton8-17
Got to the first open area. No missing textures, graphical glitches, nada. Seems to be running well, but didn’t have FPS counter visible to see.
Just tested on Arch, installed nvidia-beta
Was using GE-Proton8-17
Got to the first open area. No missing textures, graphical glitches, nada. Seems to be running well, but didn’t have FPS counter visible to see.
What resolution are you running at and what CPU do you have? I have a Ryzen 3900x and an Nvidia 3090 and in the Constellation headquarters, I am seeing around 34fps at 4K. I have to lower the render resolution to 55 to make it more responsive.
5600X. I haven’t got that far, only to the first external area. I’ll take a screenshot of my settings.
Ah 1440p. That explains the performance difference. The fact that this game is putting 3090s to shame is saying something.
Switched to Experimental to see if that made any difference. Not really. On load, gpu is sitting around 60%. After going into and back out of the cave again, GPU sitting at 90% usage. CPU constantly around 60%.
Seems like there are some optimisations that need to happen, better unloading perhaps.
VRAM usage was around 6gb the whole time.
I am seeing 90% usage as well. For CPU, I’ve been noticing that there’s one or two cores that get slammed to 100, so I am thinking its a CPU bottleneck. Makes sense considering that in some areas, lowering render resolution doesn’t do anything.
I haven’t checked the stats while running yet, it could well be CPU that is the bottleneck
5950x, I get 60ish fps with a 7900xtx at 4k with fsr at 80pc, endeavourOS