I’ll try to post these as they happen. Maybe figure out some automation so it doesn’t have to be done manually.
Activities
Crucible
- Fixed an issue where the Dazzling Iridescence Trials emblem could be awarded from the Flawless chest without completing the necessary requirements.
- Players who have already acquired the emblem will need to complete the requirements after this patch goes live in order to equip the emblem.
- Fixed an issue with spawn trapping that could occur on meltdown.
Raids and Dungeons
- Fixed an issue where players can damage bosses in Ghosts of the Deep through immunity shields.
Gameplay and Investment
Armor
- Gyrfalcon’s Hauberk’s reserve overshield now deploys when a player uses Ensnaring Slam.
- Fixed an issue where Khepri’s Horn could disable various non-enemy objects.
- Fixed an issue where Vesper of Radius’s effects were triggering on things other than casting a rift.
- Fixed an issue where Point-Contact Cannon Brace would create lightning strikes on melees other than Thunderclap.
- Fixed an issue where becoming frozen would disable Arbor Warden’s Exotic perk.
- Fixed an issue where Arbor Warden would cause the Juggernaut aspect to not interact with your class ability energy correctly.
- Fixed an issue causing Sunbracers to not improve Solar grenades.
- Fixed an issue causing Helm of Saint-14 to not provide any effects.
- Fixed an issue causing Verity’s Brow to not function in PvP.
- Fixed an issue causing No Backup Plans to buff non-Shotgun damage in certain situations.
- Fixed an issue where Athrys’s Embrace’s buff icon wasn’t appearing in the HUD in PvP.
- The artifact perks Amped Up and Electric Armor no longer have their perk names switched.
Weapons
- Fixed an issue where some older Iron Banner Special/Power weapons had lost their scope glint.
- Fixed an issue where purchasing a Last Wish deepsight weapon from Hawthorne would unintentionally award bonus pattern progress on top of the progress provided by consuming the deepsight on the weapon itself.
- Increased the size of the red dot in Mecurial Overreach’s scope to respond to player feedback.
- Reduced the Collective Action weapon perk’s damage against Guardians to 10%, (from 20%).
- Changed the Navigator’s intrinsic trait icon.
Abilities
- Fixed an issue where certain thrown projectiles were able to over penetrate allied Titan Barricades.
- Fixed an issue where Arc Jolt damage to minor combatants was lower than intended following the scaling changes in 7.1.0.
Commerce/Eververse
- Fixed an issue where the Twitch sub bounty emblem, Pulsar Approaching, is not re-acquirable or equippable.
Triumphs
- The “Second Reckoning” Triumph now displays the correct weapon names.
- The “Spend Salvage Keys” Triumph now correctly progresses when a Salvage Key is spent instead of erroneously progressing the “Spend Deep Dive Keys” Triumph.
- Fixed an issue on the Ambitious Angler Triumph where all players were getting credit for one player catching an exotic fish.
General
- Weekly Challenges for Vanguard Ops and Gambit now reward the correct number of Exotic engrams.
- Re-enabling Tier 1 Exotic Focusing on Master Rahool.
I appreciate the work by DTG_bot to create all the normal stickies and I enjoy the free talk replies on the reset threads. Then I look for the weekly Xur thread reply from 360GameTV to know where Xur’s hiding, so hope they make it over too with their content.