You can of course plan the big lines of the campaign, but the more precise you get and far ahead of the present, the more you will either lose or railroad to not lose. Both suck

  • LockeZ@ttrpg.network
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    1 year ago

    I mean, you should have the current adventure planned. That’s probably ten sessions, right? If it’s a bigger dungeon it might be 20 sessions.

    Do you send your players into a dungeon without designing the dungeon first? What the fuck.