I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!
Make sure to make those options enabled by default on every game you release too!
Depends on the game. I’m 50/50 on this I feel. Vignetting and film grain I always turn off. Lens flair is annoying most of the time too but of this list I find chromatic abortion to be the least offensive.
I think vignette and film grain can both look great in small doses and in the right situations, but they have to be really subtle. If you can actively see them, it’s already far too much. Unfortunately, most games go wayyyy overboard with them.
Film grain has a few psychological effects:
As for vignette, I think this is far more niche and definitely something that isn’t used well in a lot of games. The biggest reasons to use it are:
The thing is, both things need to be used in tasteful quantities, and ideally done dynamically. Just plastering them over the entire screen all the time looks terrible, whereas using them in specific situations and being more selective with how they’re applied - like in low-light situations, certain environments, or specific story moments - can work really well. And most developers simply don’t do that.
Thanks for all that. Great read.
+1 For “Chromatic Abortion.”