I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!
Make sure to make those options enabled by default on every game you release too!
Motion Blur
Depth of Field
Chromatic Aberration
These three always gets turned off immediately
And film grain
Very rarely I find this adds to visuals. But it’s incredibly rare, it really only makes sense if used in specific situations only, specifically when showing something that happened in the past. In those situations, film grain + sepia colors can be used to avoid having to explicitly mention that this is a flashback.
As a general look, all the time? 🤮
There’s at least one puzzle game using film grain with no option to turn it off that initially made me think it’s game engine is broken
That, and vignettes
I’ll sometimes leave motiom blur enabled… If its well implemented. Usually it’s not
Depth of field stays on for me, even in competitive FPS. That’s non-negotiable.
In competitive it’s a bit far for me. Single-player? Stays on.
I like it when I aim down sights and the games blurs the rest of the weapon except sights like in CoD and Apex. Helps reduce high frequency details.