I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!

Make sure to make those options enabled by default on every game you release too!

  • kadu@lemmy.worldOP
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    1 year ago

    many games are going for a more cinematic look, in which case CA, film grain, etc. cam seem natural

    Ah yes, nothing is quite as natural as a first person view with chromatic aberration and film grain, you know, just like our natural human eyes that are based on analogue photography film.

    • MooseBoys@lemmy.world
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      1 year ago

      You do know what “cinematic” means, yes? Most shots in cinema aren’t meant to seem like they’re seen from the perspective of an actual person.

      • kadu@lemmy.worldOP
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        1 year ago

        Most shots in a first person shooter game are seen from the perspective of an actual person, though.

      • kadu@lemmy.worldOP
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        1 year ago

        But my point is precisely that games are adding these effects where they do not belong, which includes first person games where there’s no “camera”.

        • toybastard@lemmy.world
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          1 year ago

          The counterpoint given is artistic expression. If a designer wants the game to feel like an interactive film, then they’re going to use the tropes found in films.

          If chromatic abberation enhances the mood or feel or themes of a title, I think it’s fine to use as long as there’s an optional toggle to remove it for folks that don’t like it.

    • Feathercrown@lemmy.world
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      1 year ago

      Ok sure, remove the film grain… then add in your eye’s natural blind spots, automatic content fill, and varying resolution.

      • GeekyNerdyNerd@sh.itjust.works
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        1 year ago

        Ok sure, remove the film grain… then add in your eye’s natural blind spots, automatic content fill, and varying resolution.

        Aka: the eyes you are using to play the game + Frame Generation + Dynamic Resolution.