I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!
Make sure to make those options enabled by default on every game you release too!
Ah yes, nothing is quite as natural as a first person view with chromatic aberration and film grain, you know, just like our natural human eyes that are based on analogue photography film.
You do know what “cinematic” means, yes? Most shots in cinema aren’t meant to seem like they’re seen from the perspective of an actual person.
Most shots in a first person shooter game are seen from the perspective of an actual person, though.
Natural with respect to a film camera. Come on.
But my point is precisely that games are adding these effects where they do not belong, which includes first person games where there’s no “camera”.
The counterpoint given is artistic expression. If a designer wants the game to feel like an interactive film, then they’re going to use the tropes found in films.
If chromatic abberation enhances the mood or feel or themes of a title, I think it’s fine to use as long as there’s an optional toggle to remove it for folks that don’t like it.
Ok sure, remove the film grain… then add in your eye’s natural blind spots, automatic content fill, and varying resolution.
You could say that’s already added by the eyes you’re viewing the game with
Aka: the eyes you are using to play the game + Frame Generation + Dynamic Resolution.