It was, I played it while I had Covid. My company was so large it split twice. Last time I logged in no one else had been online in over six months and there were only like half of the members still in it.
I would expect a lot of the greenlighting comes from people not too deeply involved in gaming so market saturation probably was not even a factor in their decision making. New World also suffered heavily from that (plus all the bugs and other issues at launch).
They probably would have fared better had they built a name in a Genre first instead of diving head first into one of the most competitive niches in gaming with 2 projects.
Two mmos seems like an odd decision, why make competing products, especially in a field that requires player time dedication like mmos
For one, New World is almost dead.
Probably because the field is already saturated and dominated. New world was big for a minute tho
It was, I played it while I had Covid. My company was so large it split twice. Last time I logged in no one else had been online in over six months and there were only like half of the members still in it.
I would expect a lot of the greenlighting comes from people not too deeply involved in gaming so market saturation probably was not even a factor in their decision making. New World also suffered heavily from that (plus all the bugs and other issues at launch).
They probably would have fared better had they built a name in a Genre first instead of diving head first into one of the most competitive niches in gaming with 2 projects.