- cross-posted to:
- godot@programming.dev
- cross-posted to:
- godot@programming.dev
Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn’t find one!
This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
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