So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept “hard but fair” to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a “favorite game” where you likely never experienced more than fifteen minutes worth of content?

  • Zahille7@lemmy.world
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    11 months ago

    If that’s the case, then you may want to check out Starbase. It’s basically on life support at this point (being an MMO), but the ship building is pretty wild. You can build your ships from absolute scratch, choosing the specific size of the plates and able to cut them to fit exactly, choosing where to place your bolts and struts for maximized stability and ship strength. You can even build the engines from different individual parts, and there’s an entire coding system so you can write your own code for autopilot, automatic landing, and all kinds of other things.