cross-posted from: https://mastodon.social/users/gulia/statuses/111425754543518357
Jack London once said, “You can’t wait for inspiration. You have to go after it with a club”. When it comes to game development, the SDL project may well be such a club. How is it made, though?
What bugs does SDL have? And what Sam Lantinga says about it?
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Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn’t work well for people on different instances. Try fixing it like this: !cpp@programming.dev