my final battles will not use mechanics the players aren’t familiar with
This seems kinda boring.
I pretty much expect a big bad to pull some off the wall crap I’m not expecting, otherwise what makes them big & bad?
The morale shattering of getting a revival countered would make the party come up with something new, instead of trying their same formula over & over. Remember the magic mcguffin they’ve been saving for a ‘situation’? This is exactly the time to break out the one-shot items!
I think the best is when you’re exposed to mechanics one at a time, acolytes with one aspect of the BBEG’s power, some creature with another, a foot soldier with a surprisingly formidable weapon, etc. Then, the finale combines them all. That way the experience is novel and challenging, but the players aren’t blindsided when it matters.
This seems kinda boring.
I pretty much expect a big bad to pull some off the wall crap I’m not expecting, otherwise what makes them big & bad?
The morale shattering of getting a revival countered would make the party come up with something new, instead of trying their same formula over & over. Remember the magic mcguffin they’ve been saving for a ‘situation’? This is exactly the time to break out the one-shot items!
There’s still going to be all the standard lair actions, legendary actions, etc.
I think the best is when you’re exposed to mechanics one at a time, acolytes with one aspect of the BBEG’s power, some creature with another, a foot soldier with a surprisingly formidable weapon, etc. Then, the finale combines them all. That way the experience is novel and challenging, but the players aren’t blindsided when it matters.