Please be good. This Monster Hunter we are talk about. It haves a great history of being good. But still, don’t mess it up.
IMO Rise was a little too easy for my taste, but it brought a lot of new people to the franchise (alongside World), so I’m a little conflicted there, I did enjoy my time with Rise, though!
Also, great to see what appears to be a day-one Steam release, crazy to see Capcom learning.
This seems more like a follow-up to World, so I’m super excited, I much prefer that engine and level of detail.
It’s all but confirmed since there are 6 wyvern heads on the logo, it might sound crazy talk but you can go look up the logos from other mainline MH games, each have the number of heads equal to the number of the game, that’s how we knew that Capcom was moving away from numbering games with World BUT that it was a mainline game, and how we knew Rise was more of a spin-off.
But yeah, even from this short teaser it seems that they’re expanding on what made World great and letting go of things from Rise that were… Let’s say… Controversial.
It looks like it’ll be open world or at least that the environments will be waaaay bigger than World, I personally LOVE the Guilding Lands from Iceborne so I’m looking forward to what Capcom is cooking!
If they manage to one-up iceborne and make this one even better I will die happy
Well, if you think about how the mainline games are always banger after banger (with the exception of underwater fighting lmao), I think they’ll succeed!
I’ve heard there is a mobile and a console team. The console team did World/Iceborne, the mobile team did MHGU and Rise, but that could be not true.
Too easy and too fast. They need to go back to a world-like pace.
My thoughts exactly
I’m glad they are appreciating the western and pc market. I remember playing the Japanese psp games before their western releases.
World was a breakout success for Capcom, people in the west started paying attention to the series (in no part because of the simultaneous release between Japan and the rest of the world), there is no way they walk back on it, specially since Rise was another success on our part of the globe.
Finally a worth successor to World. Really excited to see more of this.
I hope it has more than just a handful of monsters at launch. They’ve been getting stingy in every release since MH4U
MH:W was my entry into the series. It seemed to have a decent amount of monsters in it for the base game. How does that stack up to earlier titles like you were saying? That being said, there definitely could have been more, but the detail into the models and the game in general may have been a factor that they didn’t include as many as you’re saying.
But now, with World behind us, Capcom might see the writing on the wall that more people are playing World than Rise on Steam at any given point on the day and sink more time into adding in more base game monsters.
So, if I recall it was something like over 2x the number of monsters in the base release, and the monster types had way more variety/moves. MHW was almost all wyvern-style monsters. And thats being generous, because so many were just variant versions of the same monster. Iceborne helped, but that used to be what you’d get with the base game, and still there wasn’t as much variety.
I enjoyed it for a little bit, but Rise was just embarassingly lite on content
I just need World with Wirebugs.
Maybe if they rebalance them to not make the game as easy as rise was…
It’s monster hunter, not a Soulslike/FromSoft game. If those are your thing, there are plenty of them. Some of us just enjoy hunting some monsters and making better equipment.
I disagree, challenging (ie hard), drawn out fights are one of the core aspects of the game, Rise was easier because it was made with Switch’s underpowered battery in mind, so fights had to be shorter.
For a mainline MH game movement should be more deliberate and fights should be harder, in my opinion, of course, in addition to hunting and equipment farming.