• Overzeetop@sopuli.xyz
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    1 year ago

    I still say it’s semi-walled. It has a bunch of gates in and out but and, unlike the Switch or iOS, there are no locks on the gates or gatekeepers. But the gates are latched in a way that requires specialized - if freely available - knowledge to open.

    I can’t really think of anything other than somehow enabling anyone (e.g., GOG or Epic) to add their store as a Steam app

    No, no as a Steam App, but as an alternate startup interface. I would say that the garden is open if there were a startup screen allowing you to pick the launcher of your choice. For argument’s sake, I’ll say Android TV. You can one-click download any content launcher with no technical ability. You can watch content (“play games”) purchased at Amazon, or on Netflix, or HBO Go (or whatever they call themselves now) and it’s the native store interface. You can do the same thing with Google’s in-house launcher. An acceptable alternate would be any other content player - like Apple’s TVOS, Roku, or Amazon’s FireTV. You can’t just load anything you want like it’s Linux or Windows, but the startup page lets you select a content provider and then you use their interface to navigate your content. It’s a good analogy as the same content is available from multiple providers, and all three (four if you include Google/Youtube) have their own in-house content libraries - which often overlap with competitors. I have both Roku and Apple actively on my TVs and I don’t purchase any content from either one of them except the hardware.

    I should say that I don’t blame Valve for not including competitors stores. It’s a cleaner interface not to have a loading or Home screen. They also have customized their interface for optimal user experience. And, if they are still selling at a net loss (after engineering, marketing, and distribution) then this is a loss leader to drive gamers to their store. You could say, of course, they have done it on an OS that doesn’t natively support other game launchers and therefore it is impractical, but Linux also doesn’t natively support the vast majority of major game titles, so that’s a little disingenuous. And that partly wraps us back to the Fortnight topic at hand.

    • SquirtleHermit@lemmy.world
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      11 months ago

      I think your Android TV metaphor is a bit off base. By default you only have access to Google Playstore apps (the equivalent to games on Steam). And it takes a not insignificant amount of research to learn how to sideload apps. And many Android TV devices flat lock you out of doing so to begin with.

      Android TV is more of a “large enough walled garden that you can miss the walls and might not noticed you’ve even been locked in” situation imho.

      I mean, the whole Epic v Google lawsuit was about the walls in this garden.

      • Overzeetop@sopuli.xyz
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        11 months ago

        By default you only have access to Google Playstore apps

        Yes, but for the purpose of video content, those aren’t “games” in the context of the steam deck. For the steamdeck (or any console) you have games and launchers instead of shows and apps. Steam loading Gog or Epic or Uplay as the interface from an initial “home” menu, analgous to the home menu for Android TV (not Android), Apple’s TVOS, or the Roku home page loading Netflix, HBOGo, Prime, or AppleTV+. None of those are “games” - you don’t do anything with them - they launch the content from their catalog - content which competes with the hardware/OS vendor’s own catalog. I can buy a movie from Apple or Roku or Amazon from within their launcher, even though I could have bought it through Youtube.

        So I might load up my SteamDeck and choose Epic as my Launcher. Then the Epic Launcher shows me all of my games and allows me to buy new ones or collect Epic Points (IDK, I don’t use their launcher, tbh) and chat with all my Epic friends. If I want to play a Steam game, I press Home and select the Steam interface (which is the only one on the real Deck) and then I have the familiar Steam launch interface.

        Epic v Google was about Fortnight and the 30% fees on in-app purchases which had to go through Google with no way around it. Same with Apple. This same problem might exist in SteamDeck if Steam required that any purchases made in the Gog or Epic launcher had to be processed through the Steam store and Steam took 30%. And, of course, the only reason this doesn’t exist for the steam deck is because you can’t even buy Fortnight on Steam. I don’t think, if you purchase a video through Amazon Prime on AppleTV or Roku, if Apple or Roku get a cut. If you subscribe to their monhtly license, they do - but not for discrete purchases made. The gaming angle - and fortnite’s fight with the stores, is about this cut applying to everything.

        • SquirtleHermit@lemmy.world
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          11 months ago

          I understand your perspective, but it seems to me that Android TV creates the appearance of an open garden by painting the sky on the walls and ceiling. But in reality it is a labyrinth meant to keep you trapped that they allow other companies to setup small garden plots in.

          What happens when I want to install an app exclusively available on F-Droid? Or what if I own an Amazon Fire tablet with apps purchased from the Amazon app store? These apps can’t be accessed through the Google Play Store.

          While the apps you install from the Google Play Store act as content aggregators, it doesn’t mean you aren’t confined to the offerings of the default app store. Depending on your Android TV device, you might encounter hurdles or find it impossible to use alternative app stores.

          Epic v Google was about Fortnight and the 30% fees on in-app purchases which had to go through Google with no way around it.

          They key term there being “with no way around it”. Epic’s concern was precisely this lack of alternative app store availability. In Epic’s own words from their verdict announcement:

          “Throughout the trial, we saw evidence that Google was willing to invest billions of dollars to hinder alternative app stores by incentivizing developers to abandon their own distribution plans and exclusive agreements with device manufacturers that excluded competing app stores. … Google imposes a 30% fee on developers because they have effectively prevented viable competitors from emerging.”

          Epic not only aimed to reduce the 30% fee but also sought to prevent Google from imposing artificial barriers that prevented users from accessing alternative app stores on Android devices. This was done with the intention of launching an “Epic Games App Store” as an alternative, bypassing the 30% all together.

          To relate this to the garden metaphor. You are so focused on the garden fiefdoms Google gives you access to, you never notice you are being prevented from leaving their Garden Kingdom. (Or to put it another way, the Google Play Store is a mall that hides the exits and pays other stores to prevent anyone from talking about other malls)

          Fortnite serves as a prime example of this issue. While a capable Android TV device can run Fortnite, you can’t download it from Google Play, necessitating sideloading. Many Android TV devices even restrict you from downloading browsers or installing APKs from sources outside the Google Play Store. This means you’d need to research how to sideload it, even though it’s technically possible.

          In contrast, consider the Steam Deck, where there’s only one gate: the “Switch to Desktop Mode” button. Once you cross that threshold, you have complete freedom, with only developers’ willingness to support it standing between you and any software you desire. If Epic were to develop a Linux version of the Epic Games Store, it would run on the Steam Deck, and they could even use Proton, an open-source software, for compatibility. You could even add games from it, or the launcher itself, to your list of Steam apps and launch it from “Game Mode”. So you could switch between launchers at will (I have done this with Battle.Net, Lutris, and the Heroic launcher without issues or blockers).

          From this point of view, the SteamDeck is a fully open garden with a single very visible gate leading to a fully open world (albeit sometimes an untamed wilderness). And as was said earlier, if you find an interesting “plant” out there, you are free to bring it back to your garden, no questions asked. When you see a wall outside that garden, it’s not because you have been walled in, but rather walled out, or at the very least deemed unworthy of entry.

          I can understand preferring to live in Google’s Kingdom, where all the conveniences you are used to are readily accessible. And I can see how the SteamDeck’s single well kept garden in an untamed wilderness where you have to learn how to get to any other garden would be less desirable. After all, a home is made up of walls, and even if you are trapped inside, you are “free” from the inconveniences of the wildernesses, but don’t mistake the wilderness for walls.

          Edit/P.S. To be fair, Android TV’s often try to bar your path, but it’s not nearly as bad as iOS devices. Most of the time, you can leave the “Google Kingdom”, it just requires as much (or more) research and time investment than doing so on the SteamDeck. And unlike Valve, Google makes back room deals to keep it’s garden a labyrinth and prevent open discussion of other gardens, so users never even notice they can’t leave.