• tissek@ttrpg.network
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    11 months ago

    D8? D20/5 x d20/10

    Am I missing something here? Can this even generate 5 or 7?

    D20/5 gives [1…4] and D20/10 [1…2], of course assuming whole numbers. Where to get the factors for 5? 5 can be factored only as 5x1 or 1x5 and the 5 cannot be found either in d20/5 or d20/10. Same is true for 7.

    And I don’t see it happening either if we allow rational numbers. To get 5 we would get the following expressions
    5= d120/5 x d220/10 = d120 x d220/50
    or 250= d120 x d220
    And two d20 multiplied together cannot give us 250.

    Math baby?

    • Malgas@beehaw.org
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      11 months ago

      You could do something like ((d6-1)*20+d20)/15.

      But that’s an awful lot of work just to avoid having a d8.

    • Fushuan [he/him]@lemm.ee
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      11 months ago

      You are right, in my mind the d20/2 was some sort of iterator over the d20/5, the correct math would be d20/5+(20/5*(d20/10-1)). To get 5 this expresion would be with a 1-5 in the first one and a 11-20 on the second, the first would be 1 (rounded up) , and the second one 4*(2-1), so 5. The idea is that you use the second one to decide how many batches of the full first batch you add to the first one. As if you were rolling a d100 with two d10 but in base 20/5 instead of base 10. It’s not actually base 20/5 but that’s the idea, one of the dice is the “tens” dice and the other is the “hundreds” dice.

      … math baby

      • Match!!
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        11 months ago

        I hate math babies. Least favorite type of baby.

        Math baby.

      • tissek@ttrpg.network
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        11 months ago

        But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get
        d2 (even/odd)
        d3 (d60/20)
        d4 (d60/15)
        d5 (d60/12)
        d6 (d60/10)
        d10 (d60/6)
        and d12, d15, d20, d30

        Base 60 is cool yo!