• teft@startrek.website
    link
    fedilink
    arrow-up
    14
    arrow-down
    1
    ·
    11 months ago

    Strategically placed near every door, window, sewer pipe, and vent the DM put an Antimagic Field device.

    I especially like to imagine a druid coming in through the sewer as a rat and having his robes get soaked in poo when he gets popped out of wild shape.

    • KoboldCoterie
      link
      fedilink
      English
      arrow-up
      32
      arrow-down
      1
      ·
      11 months ago

      Strategically placed near every door, window, sewer pipe, and vent the DM put an Antimagic Field device.

      I once played with someone who argued that Diplomacy would never be usable on any important person because, since it requires 1 minute of uninterrupted conversation to use, everyone who is important enough would have a jester or aid or someone they’d hire specifically to interrupt every conversation they were involved in every 9 rounds. Absolutely infuriating person to play with. This anecdote is completely unrelated to this post, but your suggestion just made me remember it again, and it irritated me all over again.

      • Rose Thorne(She/Her)@lemm.ee
        link
        fedilink
        arrow-up
        11
        ·
        11 months ago

        That could make for a fun gimmick(tie it to a roll behind the scenes) for a session, but beyond that, fuck no. Not only would it be an absolute drag timing out each conversation, eventually the party will start working out ways to get around it, be it a graceful zone of silence to the more likely “Gut the loudmouth and use the corpse as a puppet”.

      • cadekat
        link
        fedilink
        arrow-up
        6
        ·
        11 months ago

        Why would anyone want their diplomacy interrupted, even as the one being affected? It’s not like diplomacy is some evil spell. A successful diplomacy check means you were able to have small talk, relate, and do all the normal things strangers do to put each other at ease. You don’t “defend” against diplomacy!

        Imagine trying to agree on a treaty with some jester interrupting every 54 seconds…

        • KoboldCoterie
          link
          fedilink
          English
          arrow-up
          4
          ·
          11 months ago

          They never really went into detail, their whole argument was that if you wanted to use Diplomacy, you did so by default at a -10 penalty (for doing it ‘rushed’), or it would guaranteed fail, for the above reason. :(

            • KoboldCoterie
              link
              fedilink
              English
              arrow-up
              2
              ·
              11 months ago

              This was pre-5e; we were playing 3.5e, where that’s actually an official thing you can do:

              Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.

              • CileTheSane@lemmy.ca
                link
                fedilink
                arrow-up
                1
                ·
                11 months ago

                So they were arguing:

                1. the NPC’s in the world are aware of the D&D rules their world operates in, and as such
                2. Diplomacy is impossible unless you do it in 6 seconds.
    • ericbomb@lemmy.world
      link
      fedilink
      arrow-up
      9
      ·
      11 months ago

      A permanent channel of a spell of that high level I would hope would only be available to the most powerful of people.

      Also those things would be so expensive they would be worth stealing!

      I personally have two mages at entrances that are taking turns ritual casting detect magic. I guess similar impact, but it’s not on all entrances.

    • MouseKeyboard@ttrpg.network
      link
      fedilink
      arrow-up
      3
      ·
      edit-2
      11 months ago

      Antimagic field is an eighth level spell with one hour concentration duration; an item that has it on 24 hours a day would easily be a legendary item. People underestimate how powerful a spell it is and suggest spamming it everywhere. Having it on every door, window, sewer pipe, and vent would be massive overkill just to spite wildshape.

        • gerusz@ttrpg.network
          link
          fedilink
          English
          arrow-up
          7
          ·
          11 months ago

          Hiring monodrones is usually cheaper. They are the simplest Modrons, and they would be perfectly willing to work for a Lawful king (the evil-good axis doesn’t come into play) because it increases the amount of order in the multiverse. But every modron has Truesight.

          Hell, maybe hire a whole team of modrons. Monodrones to stand watch at all ingresses, with orders of “raise an alarm if you see any disguised shapeshifter enter through that window / door / arrowslit / whatever”, and duodrones with orders of “patrol the castle and raise an alarm if you see any disguised shapeshifter”.