Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
What’s so revolutionary or ambitious about Starfield that it couldn’t be optimized to have “acceptable” framerate? Pretty much everything Starfield does has been done before and the creation engine isn’t some visual marvel that would burn down graphics cards. So where’s the performance going?
If it was only a matter of optimization we would all still be playing games on the original NES.
What’s so revolutionary or ambitious about Starfield that it couldn’t be optimized to have “acceptable” framerate? Pretty much everything Starfield does has been done before and the creation engine isn’t some visual marvel that would burn down graphics cards. So where’s the performance going?