Consoles are absurdly scared of any type of remote or external data loading. The 3DS was hacked by scanning QR codes, loading themes, loading audio files. The Wii was hacked by literal Bluetooth packets, messages, JPGs.
Some games, in some consoles, allow “mods” which are essentially a pre-curated selection of scripts that reuse the in-game assets or, if they are new assets, are already uploaded to Sony/Microsoft and get downloaded as if they were DLC.
I know Skyrim has a limited selection of mods over on Xbox, but it’s really tiny compared to the PC offerings, due to hardware and file size limitations. I think Fallout 4 has some, too?
Nothing on Sony or Nintendo’s side, as far as I’m aware.
On Xbox One at least, Skyrim and Fallout 4 both have 5gb storage caps for mods. True, no SKSE or SkyUI, but you can still get almost every other mod that’s available.
At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry’s Mod where I’d just build crazy contractions (dare I say I got kinda good at it, who knows how much better I’d be now if I was able to keep up with it).
After a while I lost access to the computer, but I still was able to play console games, so that’s what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.
So I’d say if anything, it’s a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I’d say it’s a positive thing regardless.
This mod is essentially a massive (50 hours just for the main story) free AAA RPG with its own world, story and mechanics. It even comes with professional voice acting in German and English.
At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry’s Mod where I’d just build crazy contractions (dare I say I got kinda good at it, who knows how much better I’d be now if I was able to keep up with it).
After a while I lost access to the computer, but I still was able to play console games, so that’s what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.
So I’d say if anything, it’s a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I’d say it’s a positive thing regardless.
Mods? Unless consoles these days have that too, I’ve admittedly not used console since the ps2.
Consoles are absurdly scared of any type of remote or external data loading. The 3DS was hacked by scanning QR codes, loading themes, loading audio files. The Wii was hacked by literal Bluetooth packets, messages, JPGs.
Some games, in some consoles, allow “mods” which are essentially a pre-curated selection of scripts that reuse the in-game assets or, if they are new assets, are already uploaded to Sony/Microsoft and get downloaded as if they were DLC.
Actual mods only exist on PC.
I know Skyrim has a limited selection of mods over on Xbox, but it’s really tiny compared to the PC offerings, due to hardware and file size limitations. I think Fallout 4 has some, too?
Nothing on Sony or Nintendo’s side, as far as I’m aware.
Yeah, Nintendo is definitely not a fan of mods, so I would be very surprised if they ever allow it.
No SKSE either
On Xbox One at least, Skyrim and Fallout 4 both have 5gb storage caps for mods. True, no SKSE or SkyUI, but you can still get almost every other mod that’s available.
On oldrim I used 30 gigs of mods like a decade ago. 5 gigs seem super low.
At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry’s Mod where I’d just build crazy contractions (dare I say I got kinda good at it, who knows how much better I’d be now if I was able to keep up with it).
After a while I lost access to the computer, but I still was able to play console games, so that’s what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.
So I’d say if anything, it’s a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I’d say it’s a positive thing regardless.
No, not almost every other mod. Only small ones. Total conversions like Enderal are not possible:
https://store.steampowered.com/app/976620/Enderal_Forgotten_Stories_Special_Edition/
This mod is essentially a massive (50 hours just for the main story) free AAA RPG with its own world, story and mechanics. It even comes with professional voice acting in German and English.
This reminds me of so many Japanese dev only release their games on Switch because they don’t want people to mod them.
…especially for family-friendly games or something based off popular IP (e.g. SPYxFAMILY).
They are cash-grabs anyway.
Not really, some of them are actually well-crafted and has fun gameplay.