• CarbonIceDragon
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    11 months ago

    Mods? Unless consoles these days have that too, I’ve admittedly not used console since the ps2.

    • kadu@lemmy.world
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      11 months ago

      Consoles are absurdly scared of any type of remote or external data loading. The 3DS was hacked by scanning QR codes, loading themes, loading audio files. The Wii was hacked by literal Bluetooth packets, messages, JPGs.

      Some games, in some consoles, allow “mods” which are essentially a pre-curated selection of scripts that reuse the in-game assets or, if they are new assets, are already uploaded to Sony/Microsoft and get downloaded as if they were DLC.

      Actual mods only exist on PC.

    • Rose Thorne(She/Her)@lemm.ee
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      11 months ago

      I know Skyrim has a limited selection of mods over on Xbox, but it’s really tiny compared to the PC offerings, due to hardware and file size limitations. I think Fallout 4 has some, too?

      Nothing on Sony or Nintendo’s side, as far as I’m aware.

      • Zahille7@lemmy.world
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        11 months ago

        On Xbox One at least, Skyrim and Fallout 4 both have 5gb storage caps for mods. True, no SKSE or SkyUI, but you can still get almost every other mod that’s available.

        • stardust@lemmy.ca
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          11 months ago

          On oldrim I used 30 gigs of mods like a decade ago. 5 gigs seem super low.

          • Zahille7@lemmy.world
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            11 months ago

            At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry’s Mod where I’d just build crazy contractions (dare I say I got kinda good at it, who knows how much better I’d be now if I was able to keep up with it).

            After a while I lost access to the computer, but I still was able to play console games, so that’s what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.

            So I’d say if anything, it’s a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I’d say it’s a positive thing regardless.

          • Zahille7@lemmy.world
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            11 months ago

            At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry’s Mod where I’d just build crazy contractions (dare I say I got kinda good at it, who knows how much better I’d be now if I was able to keep up with it).

            After a while I lost access to the computer, but I still was able to play console games, so that’s what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.

            So I’d say if anything, it’s a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I’d say it’s a positive thing regardless.

    • nasi_goreng@lemmy.zip
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      11 months ago

      This reminds me of so many Japanese dev only release their games on Switch because they don’t want people to mod them.

      …especially for family-friendly games or something based off popular IP (e.g. SPYxFAMILY).