- cross-posted to:
- playstation@lemmy.world
- pcgaming@lemmy.ca
- cross-posted to:
- playstation@lemmy.world
- pcgaming@lemmy.ca
Archive link: https://archive.ph/WOlNl
The Swedish gaming company Embracer Group AB is canceling a video game in the beloved Deus Ex series after two years of development and will lay off a number of employees as part of an ongoing initiative to cut costs, according to people familiar with the moves.
Eidos, the Montreal, Canada-based studio behind the game, will instead focus on an original franchise. The canceled Deus Ex project, which had not yet been announced, was slated to enter production later this year, said the people, speaking anonymously because they are not authorized to talk to the press.
The company did not immediately respond to a request for comment. Following a period of massive expansion during the pandemic, Embracer Group has lately been making widespread layoffs, game cancellations and studio closures.
The sci-fi Deus Ex series has been critically acclaimed and sold more than 14 million units worldwide. It was acquired by Embracer in 2022.
I never thought I’d hate a gaming publisher more than EA or Ubisoft, but here we are…
I mean, was it better when these devs were put to work on an Avengers game that no one wanted?
Hey, at least that game came out. Plus Eidos Montreal also made the actually really, really damn good Guardians of the Galaxy game nobody played. I’d make that trade.
Man, these guys really can’t catch a break. That sucks, they make pretty solid stuff.
Hindsight is 20/20, but they would have saved a lot of money if it hadn’t.
Well, it depends on when they cancelled it and on how much it cost. That thing didn’t sell THAT poorly, but Square, as usual, was aiming way above what’s realistic. Estimates on Steam alone put it above 1 million copies sold. You can assume PS5 was at least as good.
Based on those same estimates it actually outsold Guardians. Which is an absolute travesty and I blame anyone who hasn’t played it personally.
https://gamerant.com/square-enix-marvel-games-loss/
Personally, I didn’t play Guardians of the Galaxy because I’m very, very Marvel-ed out, and I didn’t like Guardians Vol. 2.
Well, then you’re my enemy, because that game is great, Marvel connection or not. In fact it’s a fantastic companion piece ot the third Guardians movie, because they’re both really good at their respective medium but they are pushing radically oppposite worldviews (one is a Christian parable, the other a humanist rejection of religious alienation).
And yeah, holy crap, they made a Marvel game about grief and loss and managing them without turning to religion and bigotry and it was awesome and beautiful and nobody played it and you all suck.
Sorry, man. I didn’t watch Andor either, for very similar reasons. Sometimes I’ve just had too much of the thing.
I might recommend going and taking a look at Andor. It is IN Star Wars, but it is not Star Wars. It felt like Tinker, Taylor, Soldier, Spy, but better pacing.
Nah, I’m mostly kidding. About the being my enemy part. The game is, in fact, awesome, and you should fetch it somewhere before the absolute nightmare of licensed music and Disney IP bundled within it makes it unsellable on any digital platform forever.
Seriously, I bought a physical copy of the console version just for preservation, beause if you want to know what will be in the overprized “hidden gem” lists of game collectors in thirty years, it’s that.