Does anyone know if eye tracking is supported in Godot or if it will be added?
I’m fairly certain it isn’t, at least in the core engine. The dev team works really hard to make sure every feature going into core is:
- useful for many/most users
- impossible to create otherwise
- has significant community demand.
Things like eye tracking are more likely to be done in add-ons, GDExtension, and the like. You’d have better luck looking for an addon or C++ library that could get integrated
This is kinda specific questions. Can I ask what you want to do with Eye Tracking in Godot?
I don’t know any game that is using this.
I would like to get the eye tracking information from a quest pro. I think it would be better for navigating ui in VR and I want to make a wizard game where spells go where you’re looking or lock on to what you’re looking at.
For starters, cameras are only supported on iOS/macOS as far as I know. Someone wrote a python script to do face tracking and send the information to Godot via TCP a while back, maybe you could take inspiration from this?
I was talking to some people from a company that makes an eye-tracking thing and apparently it’s really hard to do with precision, so it’s unlikely that any hardware you’re willing to pay for is going to do what you want.