HERO UPDATES
Developer Comments: This patch is focused on fine-tuning some of the systemic hero changes made in Season 9. In addition, we’re adjusting individual abilities to make them feel more impactful due to heroes having larger health pools.
PROJECTILE SIZE UPDATES
- Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.
Developer Comments: We are decreasing the size of the fastest travel time projectiles because it reduces the frequency of these projectiles failing to headshot due to hitting the enemy’s chest hit volume first.
ROLE PASSIVES UPDATES
- Heal reduction applied by the damage role passive lowered from 20% to 15%.
Developer Comments: The Damage role passive reduces the potency of in-combat healing and helps equalize the effectiveness between burst and damage over time. Nevertheless, we are going to experiment with a lower value to relieve some of the pressure on tank and support roles. We’ll be keeping a close eye on this change as we want the healing reduction to still be noticeable.
OTHER HERO UPDATES
Added a new UI element above the player’s first-person health bar to show all active healing status effects (Anti-Heal, Amplified Healing, Reduced Healing).
TANK
Doomfist
Meteor Strike
- Minimum damage increased from 15 to 50.
Mauga
Developer Comments: We are changing Cardiac Overdrive to make it more forgiving when used for yourself especially when Mauga is low health.
Overrun
- Stomp damage increased from 45 to 60.
Cardiac Overdrive
- Duration reduced from 5 to 4 seconds.
- Cooldown reduced from 12 to 10 seconds.
- Now fills his passive overhealth by 100.
Orisa
Terra Surge
- Charge rate for the first 2.5 seconds increased by 25%.
Ramattra
Ravenous Vortex
- Total damage increased from 45 to 70.
- Cooldown decreased from 12 to 11 seconds.
Reinhardt
- Armor increased from 275 to 300.
Fire Strike
- Damage increased from 100 to 120.
Roadhog
Developer Comments: We’re improving the consistency of the Hook combo. Enemies are pulled closer to Roadhog and aren’t launched as high when Pig Pen activates, making the Scrap Gun follow-up shot more consistent.
Chain Hook
- The enemy final position distance from Roadhog after being pulled decreased from 4 to 3 meters.
Pig Pen
- Vertical knockback on activation decreased by 43%
DAMAGE
Hanzo
Developer Comments: We’re reverting the previous change to the base projectile size of Hanzo’s arrows and replacing it with the general global reduction, which affects all travel time projectiles with a speed greater than 50 meters per second, resulting in Hanzo’s arrow projectile staying the same total size as before this patch.
- Base projectile sizes increased from 0.075 to 0.1 meters. The total projectile size, when combined with the general hero change, is still 0.175 meters.
Mei
Endothermic Blaster
- Ammo increased from 120 to 140.
Cryofreeze
- Heal per second increased from 50 to 62.5.
Reaper
Death Blossom
- Damage per second increased from 170 to 185.
- Ultimate cost decreased by 12%.
Sombra
Developer Comments: Virus deals critical impact damage when it hits Hacked targets, and this change makes using it as a follow-up more compelling. The Translocator now destroys breakable objects, preventing Sombra from teleporting a shorter distance than expected.
Virus
- Impact damage increased from 10 to 25.
Translocator
- Destroys breakables while in flight.
EMP
- Ultimate cost reduced by 8%.
Symmetra
Photon Projector
- Primary fire damage per second increased from 60 to 65, scaling with each stage. The new maximum damage per second is 195.
Sentry Turret
- Health increased from 30 to 50.
- Damage per second increased from 25 to 30.
Teleporter
- Health increased from 50 to 100.
- Shields increased from 150 to 200.
Torbjörn
Deploy Turret
- Turret damage increased from 11 to 13.
SUPPORT
Ana
Biotic Grenade
- Explosion damage and healing increased from 60 to 90.
Brigitte
Repair Pack
- Cooldown reduced from 6 to 5 seconds.
Rally
- Cost reduced 8%.
Illari
Developer Comments: We are adjusting the firing cadence of the Solar Rifle, making it more responsive to use and increasing the damage per second but not the burst damage.
Solar Rifle
- Primary fire recovery time reduced from 0.3 to 0.2 seconds.
- Maximum charge time reduced from 0.7 to 0.65 seconds.
Lifeweaver
Developer Comments: We’re increasing the burst potential of the Heal Blossom to reinforce Lifeweaver’s role as a high healing throughput support. The heal per second is roughly the same as before, but individual Heal Blossoms can be charged further.
Heal Blossom
- Maximum heal amount increased from 70 to 80.
- Maximum charge time increased from 1 to 1.15 seconds.h