• aksdb@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    ·
    8 months ago

    It’s not the same model though, is it? I can buy XBox, PS an Nintendo games in a shit ton of physical or digital stores. So there are different channels. There is no equivalent on iOS. If you don’t want to publish in the app store, no one will be able to install your app (developers with own certs and enterprise customers with mdm excluded).

    • themusicman@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      2
      ·
      edit-2
      8 months ago

      A chunk of those sales go to the platform, regardless of where they’re bought. And you can’t just sell an Xbox/playstation game without permission and royalties

    • Lexi Sneptaur
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      This is true, but they’re also now selling digital-only consoles. For some customers, the digital store is their only choice.

          • aksdb@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            8 months ago

            But not directly the apps. I can, however, for example buy codes for individual xbox games from different vendors.

            • Lexi Sneptaur
              link
              fedilink
              English
              arrow-up
              1
              ·
              8 months ago

              Right, but I feel that this method of distribution is very similar to gift cards in that the retailer has no control over pricing, promotions, etc. additionally, these codes cannot be re-used.