- cross-posted to:
- pcgaming@lemmy.ca
- gamedev@programming.dev
- cross-posted to:
- pcgaming@lemmy.ca
- gamedev@programming.dev
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).