- cross-posted to:
- pcgaming@lemmy.ca
- gamedev@programming.dev
- cross-posted to:
- pcgaming@lemmy.ca
- gamedev@programming.dev
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
No mention of Epic in Godot’s transparency report.
Oh, seems like it was a one time thing then. Apparently they got a grant in 2020 and that was it.