• Potatos_are_not_friends@lemmy.world
    link
    fedilink
    arrow-up
    14
    arrow-down
    2
    ·
    7 months ago

    Nah.

    That’s like saying a lot of banger songs could exist but the person doesn’t know how to write music.

    Absolute delusional bullshit.

    Verifying the idea is good is also part of the process. Play testing, making hard decisions, smoothing out jank, juicing up the experience… The whole implementation can make or break a game.

    • floofloof@lemmy.ca
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      7 months ago

      It’s like saying there are so many great novels out there that we have never seen because the authors can’t write for shit.

      • prowling4973@programming.dev
        link
        fedilink
        arrow-up
        1
        ·
        7 months ago

        Not “great novels” but great “great world building”. I’ve seen some absolute bangers out there where the concepts, characters and even the overall plot blew my mind away. However, the authors couldn’t write decent dialogues or a coherent chapter of their life depended on it. So, most people wouldn’t be exposed to their ideas.

    • ZILtoid1991@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      7 months ago

      I had to learn that the hard way, but with a comic/manga idea I used to have.

      Long story short: I worked way too long on an idea (almost 10 years), all while my taste etc. changed. It would have been way too hard to get it working after a while without a complete revamp of the whole idea, so I ditched it completely, maybe reuse elements and character concepts in other things, including video games (yes, they’re easier to make, unless your comic’s artstyle is stickmen figures).