🏢 Programmer at The Odd Gentlemen
🛰 Posts about game dev / space / space art
Wow, thank you for the detailed response! I’ll take a good look at their Git plugin, as file locking is something I really, really miss from Perforce since going to Git full time.
Git has a plugin very commonly used now called Git LFS (Large File Support) that resolves the issues with using large, binary files. I’ve used it for years on Unity projects, and it works really well!
BUT! Before you start committing a ton of files, you need to tell your git repo (via a .gitattributes) which file extensions or specific files you want to be placed in the Large File storage versus the regular git repo.
Something I continually think about is how Doom 3 showed us a world where you can have a first-person game that seamlessly has you controlling a mouse cursor on in-world computer screens, and it saddens me that nobody picked up that baton.
Best feature in that whole game.
I really cannot recommend Citizen Sleeper enough. I didn’t jump in thinking I would get pulled in like I did. The writing is just so terrific!
My upvote is a downvote in spirit