Lots of things that aren’t d&d/Pathfinder. Currently I’m running a monster of the week game and playing in a game of Fallout 2d20. I’ll probably switch again when my campaign wraps up to something new.
Lots of things that aren’t d&d/Pathfinder. Currently I’m running a monster of the week game and playing in a game of Fallout 2d20. I’ll probably switch again when my campaign wraps up to something new.
Local discords have been the best places for me to find players. I live in a smallish city in Washington and am part of two regional discords. From them, I’ve had enough success that I recently hosted a mini-con which had 3-4 GMs running one-shot adventures for ~15 players. It was a good time, organized entirely online.
There are lots of systems that have varied results. 2d20 and storypath both use a required number of successes to create space for partial success for example.
Freeform Universal uses 6 results (no-and; no; no-but; yes-but; yes; yes-and)
Genesys/Starwars FFG has a dual symbol system which has success/failure tracked separately from advantages/complications. There’s also two critical symbols which do not cancel even though one is good and one is bad. You could potentially get a roll which is very good & very bad at the same time.
Those are just the ones I’ve played. I’m absolutely sure there’s more.
Hey everyone. Also moving over from r/rpgdesign and r/boardgamedesign. Happy to be here.
A few sessions ago in my Monster of the Week campaign, I needed a folk tale of a Raven and a Fox who piss off some diety figures. I knew the beats of the tale but I didn’t really have time to write it all up, so I asked Bing to do it. I had to rewrite the last quarter of it, but the story it produced otherwise worked just fine. I then used stable diffusion to illustrate it and provided it as a handout that the players could (but didn’t) read. Ah well.