Astronomer & video game data scientist with repressed anger

  • 3 Posts
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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • My guess, based off of absolutely nothing, is that they expected stronger growth out of the gate, given the rate at which r/Pathfinder2e had been growing, and hoped to see that community choose the Fediverse. But the mods there crated their own forum that drew very little traffic in its own right, a bunch of people shifted to the discord, and then everyone quickly filtered back to the subreddit when it became clear that there mods had no will to actually do anything beyond the symbolic.

    So, they lost interest.

    But that’s naked supposition and conjecture.


  • Yeah, I haven’t been able to access it for several months now. It still seems to be running, frustratingly enough, which makes it seem like it’s an issue of absentee admins who just haven’t really noticed.

    But maybe my experience with it has been uniquely frustrated.

    It’s a shame. I was really hoping for there to be an active – if quite small – Pathfinder community here. The subreddit is… Not my cup of tea.


  • Did one of your spellcasters know the Gate spell? If so, what stopped the PCs from pulling the BBEG out of their lair and beating them up from the comfort of their homes?

    Anti-magic field?
    The BBEG has taken great efforts to hide their true name?
    Private Sanctum spell?
    The fact that Gate is an inter-planar spell, and not an intra-planar spell?

    As the GM, one of your jobs is to present challenges for the party to overcome. That means actively countering their abilities list just as often as it means giving them a bone and letting them shine. The big moments of flexing mean a hell of a lot less when all they do is flex.






  • I’m not looking for a d6 fantasy game right now, but I’m super interested in their momentum based resource management system. I also appreciate that they actually pay their writers, and am curious as to what kind of modules they’ll be releasing in support of the game.







  • In PF2e, the specific gods and factions of the default setting are actually integral to the game’s mechanics, which makes it a lot harder to play the system in a homebrew setting

    Ehhh. You can ignore a lot of the setting specific stuff, especially with the remaster. I just let clerics choose their own edicts and anathema, and favoured weapon, for instance. It’s not like the actual lore of the gods matters to the game mechanics. You can build gods or sects piecemeal.

    Or don’t. My family’s game has both a cleric and a champion, neither of which has a specific god. They’re just “good”. It works just fine.