Closest thing I could think of with Mario Kart (Raccoon City is at the end).
Closest thing I could think of with Mario Kart (Raccoon City is at the end).
Not that much like Myst. Most of the game is navigating through a series of puzzles on an island, with different mechanics introduced in different zones. There are some puzzles within the island’s different areas, but it’s (mostly) less about searching and discovering secrets and figuring out machines, and more about just the puzzle system. That said, it’s an amazing game, and very satisfying.
Thanks!
Thanks. Regarding the truffle, right now I’m waiting for the pig to grow up enough to start sniffing, and kicking myself for seeing it once in the Traveling Cart and forgetting to buy it.
Started a new game now that 1.6 is out, and it’s the first real run I’m doing. In year 2, and the only thing keeping me from finishing the community center is one damn truffle. I also should finally be able to move to iridium sprinklers soon, which is great. All that said, I need to figure out how to position scarecrows.
I picked up Monster Train to scratch my Slay the Spire itch, and it’s good, but it still hasn’t quite done for me what STS has. I’ve got (apparently) 400 hours between two different platforms, and no other deck builder has quite measured up. I’d expect you could pick it up for dirt cheap on the 19th, and I’d strongly recommend it.
I got the first game for free and was blown away by how good it was for such a simple premise. I can’t wait for this one, I’ll probably be picking it up day one.
4’33" is intended to be the length of the song, four minutes and thirty-three seconds. But if you read it instead as notation for feet and inches, it’s four feet, thirty-three inches, or six-foot-nine. And 69 happens to be the funny sex number.
It’s definitely Klaus or Arthur Christmas. Klaus is just beautiful and amazing, and Arthur Christmas is hilarious. I always laugh at the “worry me” scene.
I just had the chance to read the sample of A Place for the Wild-Built, and while I was skeptical with the preface, it really does seem to echo a lot of the same notes. Really looking forward to reading it.
The prequel, Bookshops and Bonedust, is also really good, but I can’t think of anything that really captures the same slow-paced, pleasant vibe that these books did. I found one in an airport and picked it up, and loved it. I know the last one only came out last year, but I can’t wait for the next.
It would require a customer queue. Honestly, I’d settle for even just a system like Potionomics, where you have external factors that affect generic prices for supplies and sales, and can try to haggle for a higher price. There’s no roadmap for the game though, so we don’t even know how much of it’s going to change aside from “more trinkets” and “quality of life changes.”
I had this on my list up until it released in early access. The concept was what caught my eye, but there’s just not much there.
There is no fail state. A customer appears, says they want something, and if you don’t have it in your inventory yet (or even if you just don’t want to sell to them), they will wait literally forever. You can’t haggle with them over price, even though you can say no to their price. They just say they’ll wait, and they will. Forever. No new customers will come.
The game has a set amount of time slots per day to clean and discover new items, but because you don’t have any requirement to sell, customers never leave, and you have an endless supply of trinkets to work with, the time slots mean nothing.
And the game’s gameplay of uncovering trinkets is fun at first, until you realize that you won’t get anything really different. It’s going to be the same repetitive puzzle over and over, and then scrubbing every inch of it to clean it until you finish. It could have been somewhat zen, but it takes so long for each one that it’s just frustrating.
I know the game just came out and it’s unfinished, but it’s in a state they feel comfortable asking for money for. It’s fun for maybe the length of the demo, but I didn’t even make it to the end of that without uninstalling it. There’s just not enough in the game, and zero pressure or management.
I like collecting achievements, so if it’s a requirement, I usually do. The last one was Silent Hill 2, which kind of doesn’t count. You start with nothing, and the only difference is that items appear when they weren’t there on the first run. I’ve done the FromSoft Soulsborne games, but Elden Ring had so much content that I had to take a long break before going back. The ones I’ve enjoyed most though are games that have upgrade systems that you can’t complete without a ton of grinding, like Ratchet and Clank (plus NG+ has the RYNO). They just can’t be super-long. I’m probably never replaying Persona 5, just because of the time commitment.
My dog can barely walk down stairs. Up is fine, down is terrifying. He also has a way of sitting on the couch that makes him look like a noble passing judgment on the peasants beneath him.
Nier Replicant is a remake of Nier, which came out in 2010. Nier Automata is a sequel to that 2010 game.
McGinnis with the GunGinnis build, and kudzu bomb Ivy. I really wish I found a third one I can enjoy.
Yeah, you’re right. I didn’t read enough of the docs. The new field is only for posts, not for comments. It looks like post_id
should still be valid.
You still need to get to level 100 for a quest, but mystery boxes are not locked behind that.