at home I just have a jellyfin running on a repurposed gaming pc, which I plan to put a caddy on eventually some day hopefully
otherwise online (which admittedly is a little less self-hosted) I’ve got a server with FoundryVTT on it, and one with me blog (full Django with automated gunicorn and all; I got the thing coded, deployed, and running as professionally as possible to see how much I could do by myself. took me two months but worth it)
it is! It’s a solitaire roguelike where you modify your cards and the rules to combat the inherent RNG of the game and defeat the enemies on your way. Think Balatro meets Peglin. I stream the progress of it 3 times a week, and I should have a gameplay video out soon, and hopefully a playable demo in a few weeks. Either way I’ll announce those at !dualityworkshop@lemmy.blahaj.zone when they’re out.
But yeah, there’s already several rodents in the game, but no mouse, so I think I’ll use that for one of the playable characters. 👍
huh, I had noticed that there were more lately, but not to that extent. neat!
Actually, maybe I’ll contribute too; I haven’t decided yet what animal to make the other protagonists of Klondike’s Hike, so I suppose I could make one of them a mouse. It’s set in the great plains, so maybe a plains pocket mouse? Those look cute.
I’ve only played up to the elevator today so I haven’t seen much of the new content, but so far I like what I’ve seen, especially the new lines for ADA
Right now I’m in screws hell though
Oh I like the water transition, that’s neat.
Don’t hesitate to post this in !gamedev@programming.dev as well!
Right now it looks a bit too early in development for me to wishlist it, but I’m very interested in seeing where it goes, so please keep us updated on your progress!
Probably C. I think. That was over 15 years ago so I’m not 100% sure. Could also have been Basic at the time.
Nowadays it’s definitely Python though.
OK, I’m less familiar with flask, but for the front-end logic, jinja fits well into your needs, I think
I’d definitely recommend also using a css framework too, because it takes a lot of the legwork away from you. Most have JS dependencies, but there’s Bulma, which is a no-JS one that’s easy to customize.
Oh man, same boat. (Though for me I’m just making a whole blog instead; I found it more flexible to my needs.)
The best general advice I can give, is to define early and clearly what features you want, and to stick to that. If you get any idea for extra features along the way, reserve them for a future version. This will help you break down the work, and avoid scope creep.
Have you already chosen a framework for the front and back ends?
ruridragon! I love it, it’s really good
been following it since the first chapter went around (it did numbers on tumblr, unsurprisingly), and I really like where it’s going