Just don’t connect smart TVs to the internet. Get something cheap like a raspberry pi + wireless mouse/keyboard or an android TV box for the same functionality. (More functionality, actually)
Caw caw
Just don’t connect smart TVs to the internet. Get something cheap like a raspberry pi + wireless mouse/keyboard or an android TV box for the same functionality. (More functionality, actually)
My '21 Malibu had it out of the box. I can’t speak for Car Play, but wireless Android Auto is 95% flawless. There’s that 5% where I get in and the phone won’t connect automatically. But I think it’s an issue on the phone side. I have to unlock the phone then it kicks in.
I’d like to add the OGL they were pushing would have effectively allowed them to steal homebrew and 3rd party content. They’d reserve the right to resell this content as their own or make it disappear altogether.
This would include supplements and adventures, of course, but the way it was worded, it would even include blogs and YouTube videos, etc.
Of course this isn’t a unique situation (Meta has done this forever, for example)
You could totally do something TaskMaster style.
Wow, that is a substantial update! Looks good!
As a general rule, at least in my experience, players don’t read. Unless they request a pdf, I wouldn’t bother.
Personally, I would bring it up in Session 0 without getting too specific, just the big changes you plan to impose. Then warning players if they make character build choices that would be impacted that you’re not going to use RAW.
Off the top of my head, here are some I haven’t seen mentioned yet:
I’ve only flipped through the rules, but I believe Call of Cthulhu (and by extension, it’s derivatives) has degrees of success/failure.
Mutants and Masterminds has it too.
Systems with a single d6 resolution mechanic tend to have it as well (like Freeform Universal and Neon City Overdrive.)
Some systems, like Black Sword Hack don’t really have degrees of success/failure, but a near success can be ruled a “yes, but” at the GM’s discretion.
I suppose I see it as a flaw because it generally goes underutilized. It’s a cool mechanic, but only 1/3rd of it gets any regular use.
Thanks, you make some good points.
Upon reflection, I do tend to approach the game with more combat than it’s designed for as my players love combat. And the general lack of dex and wil/cha attacks from sample foes in the various games just exacerbates the issue for me.
I like the Wil damage from casting spells in Mausritter. (If I remember correctly, Into the Dungeon: Revived does it as well.) It makes casting more high-stakes, which is something I love in a game. To me, magic should be scary, even to the one weilding it.
Ooou, how are you liking BSH? I finally received my copy and I’ve been itching to try it.
On paper, it seems to hit my subjective nail on the head for heroic, yet still mortal characters. Also the magic systems are really neat. I love how uncontrollable they seem. Magic should be scary, even for the wielder.
I have doubts about the perks, though… There aren’t that many, and I’m concerned about characters feeling very samey by top level.
“Merge finances” aka combine the family jewels.