SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoPVS-Studio to check Unreal Engine projects?plus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up12arrow-down11
arrow-up11arrow-down1external-linkPVS-Studio to check Unreal Engine projects?plus-squareyoutu.beSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoWhat Is yield and How Does It Work in C#?plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up12arrow-down10
arrow-up12arrow-down1external-linkWhat Is yield and How Does It Work in C#?plus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoPVS-Studio Clashes with Hardcoded Passwords!plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkPVS-Studio Clashes with Hardcoded Passwords!plus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoThe Consequence of the Missing Referencesplus-squarewww.coconutlizard.co.ukexternal-linkmessage-square0fedilinkarrow-up12arrow-down11
arrow-up11arrow-down1external-linkThe Consequence of the Missing Referencesplus-squarewww.coconutlizard.co.ukSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoFree Heroes of Might and Magic II: Open-Source Project that You Want to Be Part ofplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up12arrow-down11
arrow-up11arrow-down1external-linkFree Heroes of Might and Magic II: Open-Source Project that You Want to Be Part ofplus-squarewww.viva64.comSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoShould We Initialize an Out Parameter Before a Method Returns?plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
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SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoA Spy Undercover: PVS-Studio to Check ILSpy Source Codeplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up12arrow-down10
arrow-up12arrow-down1external-linkA Spy Undercover: PVS-Studio to Check ILSpy Source Codeplus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoC# Programmer, It's Time to Test Yourself and Find Errorplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkC# Programmer, It's Time to Test Yourself and Find Errorplus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoTop-10 Bugs Found in C# Projects in 2020plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkTop-10 Bugs Found in C# Projects in 2020plus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoDid It Have to Take So Long to Find a Bug?plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up12arrow-down11
arrow-up11arrow-down1external-linkDid It Have to Take So Long to Find a Bug?plus-squarewww.viva64.comSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoTalking About Errors in the QuantConnect Lean Codeplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkTalking About Errors in the QuantConnect Lean Codeplus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoHow static code analysis helps in the GameDev industryplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down11
arrow-up10arrow-down1external-linkHow static code analysis helps in the GameDev industryplus-squarewww.viva64.comSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoPVS-Studio for Indie Developersplus-squarewww.gamedev.netexternal-linkmessage-square0fedilinkarrow-up12arrow-down11
arrow-up11arrow-down1external-linkPVS-Studio for Indie Developersplus-squarewww.gamedev.netSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoCheck how you remember nullable value types. Let's peek under the hoodplus-squarehabr.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkCheck how you remember nullable value types. Let's peek under the hoodplus-squarehabr.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoAmnesia: The Dark Descent or How to Forget to Fix Copy Pasteplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up12arrow-down11
arrow-up11arrow-down1external-linkAmnesia: The Dark Descent or How to Forget to Fix Copy Pasteplus-squarewww.viva64.comSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoNullable Reference will not protect you, and here is the proofplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkNullable Reference will not protect you, and here is the proofplus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoPVS-Studio & GameDevplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up12arrow-down11
arrow-up11arrow-down1external-linkPVS-Studio & GameDevplus-squarewww.viva64.comSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoUnicorns break into RTS: analyzing the OpenRA source codeplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up12arrow-down11
arrow-up11arrow-down1external-linkUnicorns break into RTS: analyzing the OpenRA source codeplus-squarewww.viva64.comSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agoAnalysis of merge requests in GitLab using PVS-Studio for C#plus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkAnalysis of merge requests in GitLab using PVS-Studio for C#plus-squarewww.viva64.comSourceCode@lemmy.mlM to C# (CSharp)@lemmy.ml · 4 years agomessage-square0fedilink
SourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agoThe Code of the Command & Conquer Game: Bugs from the 90's. Volume twoplus-squarewww.viva64.comexternal-linkmessage-square0fedilinkarrow-up13arrow-down11
arrow-up12arrow-down1external-linkThe Code of the Command & Conquer Game: Bugs from the 90's. Volume twoplus-squarewww.viva64.comSourceCode@lemmy.ml to Game Development@lemmy.ml · 4 years agomessage-square0fedilink